Damien, I still believe you should just get rid of the copyrights; you do not plan to work on any of these, and people want them. So what happens when people want theSavage Gambit and such like?
Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, April 17, 2011 5:18 AM To: Gamers Discussion list Subject: Re: [Audyssey] Old Titles Removed dangercity is bad because it was not finnished and has no replay value. the mines are a bit of a pain to etc but otherwise its ok. At 09:25 p.m. 17/04/2011, you wrote: >Hi Dakotah, >OK, let's take your arguments one by one and put them into perspective. >1. Once a developer claims a game, that game is the responsibility >of the developer. >That is very true, and is precisely the reason I do not want it >redistributed. Since I still retain copyright on the games, in that >regard they still have my name attached to them. >2. If, a while later, the developer no longer wants the game up, >then make a redistributable release with no contact information and >give it to folks who just want to play the game. >That is one thing I do not believe in, is releasing a game without >contact information. That really annoys me when I download a game, >and therefore I am not willing to stoop to that level myself. I >expect to be able to contact the developer in the event of a problem. >3. Personally, I love danger city as it gives me a chance, every so >often, to kick the crap out of people in a slightly unique way. >Well Dakotah, you are the very first person to tell me they like >Danger City, and if that is the case then I may, on popular demand, >write a new title that employs those fighting techniques. However, >as the owner of Danger City, I am not satisfied with its outcome. >4. I feel about that game very much as I feel about MOTA, although >frankly I understand how way better MOTA is. >You've hit the nail on the head there. MOTA is a much better game, >and I hope to better myself based on what I have seen in MOTA. Based >on that if I do write this new fighting game, you can rest assured >that it will be ten times better than Danger City was (or at least I hope so). >5. The point is this: someone put time and effort into writing a >program for people to play. For one person, who currently owns it, >to say that they just don't care anymore, so why should anyone else >is a serious blow to a reputation that is crucial for a developer to have. >I never said anybody else shouldn't care. I never said, "All players >of Danger City and Self Destruct please destroy all copies you have >and never think of them again". I only asked that they not be hosted >or redistributed. If you like Danger City in its current state, you >are more than welcome to continue playing it. >As for the reputation, the same holds true for the state of the >games in question. If I were to keep my old titles up I would have >one good game packaged in among several substandard games, half of >which I didn't write but now own, if that makes sense. >6. It's poor public relations to say that the games can't be redistributed. >So if a major company such as Microsoft decided to stop maintaining >or supporting software, it would be considered bad PR for them to >request that the beta of Windows 95 not be redistributed? I know >that obviously Windows is a commercial product and legally cannot be >distributed anyway, but I'm sure Jason wanted Danger City to end up >as a commercial game, and I know if it were me writing it then >that's what I would want also. >7. It's poor pr that people whining is the reason for a big mess of >more whining. >I don't call it whining to be fair. I call it bug reporting. And >those bugs get logged. And when I look at my log, which turns out to >be nearly a book in length of constant emails of the same bugs, some >even repeating previous emails to me in annoyance, I, in return, >feel I am doing the best to quieten all parties and taking them down. >8. My vote: make a redistributable without contact info that the >people who just love the games so much can grab ahold of and wash >your hands of it. Totally unclaim the projects. They aren't yours. >End of story. >They are still mine until otherwise specified. Yes, granted, the >games are bad. But I would like to do similar games and letting go >of the ownership is almost like closing the doors, if that makes sense. >Put it this way, if I let go of the ownership, I will do so by >passing it to somebody else, and I won't just let it go for free >like it's something as basic as a packet of sweets. They have to be >seriously ready to sort the games out, whether maintaining the >current code or rewriting them from scratch. I'm not going to let >people fall into the same trap as I have. >Hope this helps. >Regards, >Damien. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.