Damien,
I still believe you should just get rid of the copyrights; you do not plan
to work on any of these, and people want them. So what happens when people
want theSavage Gambit and such like?

Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, April 17, 2011 5:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Old Titles Removed

dangercity is bad because it was not finnished and has no replay value.
the mines are a bit of a pain to etc but otherwise its ok.
At 09:25 p.m. 17/04/2011, you wrote:
>Hi Dakotah,
>OK, let's take your arguments one by one and put them into perspective.
>1. Once a developer claims a game, that game is the responsibility 
>of the developer.
>That is very true, and is precisely the reason I do not want it 
>redistributed. Since I still retain copyright on the games, in that 
>regard they still have my name attached to them.
>2. If, a while later, the developer no longer wants the game up, 
>then make a redistributable release with no contact information and 
>give it to folks who just want to play the game.
>That is one thing I do not believe in, is releasing a game without 
>contact information. That really annoys me when I download a game, 
>and therefore I am not willing to stoop to that level myself. I 
>expect to be able to contact the developer in the event of a problem.
>3. Personally, I love danger city as it gives me a chance, every so 
>often, to kick the crap out of people in a slightly unique way.
>Well Dakotah, you are the very first person to tell me they like 
>Danger City, and if that is the case then I may, on popular demand, 
>write a new title that employs those fighting techniques. However, 
>as the owner of Danger City, I am not satisfied with its outcome.
>4. I feel about that game very much as I feel about MOTA, although 
>frankly I understand how way better MOTA is.
>You've hit the nail on the head there. MOTA is a much better game, 
>and I hope to better myself based on what I have seen in MOTA. Based 
>on that if I do write this new fighting game, you can rest assured 
>that it will be ten times better than Danger City was (or at least I hope
so).
>5. The point is this: someone put time and effort into writing a 
>program for people to play. For one person, who currently owns it, 
>to say that they just don't care anymore, so why should anyone else 
>is a serious blow to a reputation that is crucial for a developer to have.
>I never said anybody else shouldn't care. I never said, "All players 
>of Danger City and Self Destruct please destroy all copies you have 
>and never think of them again". I only asked that they not be hosted 
>or redistributed. If you like Danger City in its current state, you 
>are more than welcome to continue playing it.
>As for the reputation, the same holds true for the state of the 
>games in question. If I were to keep my old titles up I would have 
>one good game packaged in among several substandard games, half of 
>which I didn't write but now own, if that makes sense.
>6. It's poor public relations to say that the games can't be redistributed.
>So if a major company such as Microsoft decided to stop maintaining 
>or supporting software, it would be considered bad PR for them to 
>request that the beta of Windows 95 not be redistributed? I know 
>that obviously Windows is a commercial product and legally cannot be 
>distributed anyway, but I'm sure Jason wanted Danger City to end up 
>as a commercial game, and I know if it were me writing it then 
>that's what I would want also.
>7. It's poor pr that people whining is the reason for a big mess of 
>more whining.
>I don't call it whining to be fair. I call it bug reporting. And 
>those bugs get logged. And when I look at my log, which turns out to 
>be nearly a book in length of constant emails of the same bugs, some 
>even repeating previous emails to me in annoyance, I, in return, 
>feel I am doing the best to quieten all parties and taking them down.
>8. My vote: make a redistributable without contact info that the 
>people who just love the games so much can grab ahold of and wash 
>your hands of it. Totally unclaim the projects. They aren't yours. 
>End of story.
>They are still mine until otherwise specified. Yes, granted, the 
>games are bad. But I would like to do similar games and letting go 
>of the ownership is almost like closing the doors, if that makes sense.
>Put it this way, if I let go of the ownership, I will do so by 
>passing it to somebody else, and I won't just let it go for free 
>like it's something as basic as a packet of sweets. They have to be 
>seriously ready to sort the games out, whether maintaining the 
>current code or rewriting them from scratch. I'm not going to let 
>people fall into the same trap as I have.
>Hope this helps.
>Regards,
>Damien.
>
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/gamers@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to