Hi Ken,
In that case, I will work on a new title with some of Danger City's concepts
in. I think that is a fair compromise is it not?
Regards,
Damien.
----- Original Message -----
From: "The Addictor" <kenwdow...@neo.rr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 18, 2011 1:55 AM
Subject: Re: [Audyssey] Old Titles Removed
Oh, I dunno about that. There' just something about going up to that jerk
and throwing him, then running up to him before he hits the ground and
throwing him again. Also, while it's true you can't play often, once a
year or so is enough to forget where those bombs are. On the whole
though, if Battle Zone had some bombs and you could throw people, I
probably wouldn't touch Danger City.
Ken Downey
The Addictor
www.TheAddictor.com
----- Original Message -----
From: "shaun everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 17, 2011 6:18 AM
Subject: Re: [Audyssey] Old Titles Removed
dangercity is bad because it was not finnished and has no replay value.
the mines are a bit of a pain to etc but otherwise its ok.
At 09:25 p.m. 17/04/2011, you wrote:
Hi Dakotah,
OK, let's take your arguments one by one and put them into perspective.
1. Once a developer claims a game, that game is the responsibility of the
developer.
That is very true, and is precisely the reason I do not want it
redistributed. Since I still retain copyright on the games, in that
regard they still have my name attached to them.
2. If, a while later, the developer no longer wants the game up, then
make a redistributable release with no contact information and give it to
folks who just want to play the game.
That is one thing I do not believe in, is releasing a game without
contact information. That really annoys me when I download a game, and
therefore I am not willing to stoop to that level myself. I expect to be
able to contact the developer in the event of a problem.
3. Personally, I love danger city as it gives me a chance, every so
often, to kick the crap out of people in a slightly unique way.
Well Dakotah, you are the very first person to tell me they like Danger
City, and if that is the case then I may, on popular demand, write a new
title that employs those fighting techniques. However, as the owner of
Danger City, I am not satisfied with its outcome.
4. I feel about that game very much as I feel about MOTA, although
frankly I understand how way better MOTA is.
You've hit the nail on the head there. MOTA is a much better game, and I
hope to better myself based on what I have seen in MOTA. Based on that if
I do write this new fighting game, you can rest assured that it will be
ten times better than Danger City was (or at least I hope so).
5. The point is this: someone put time and effort into writing a program
for people to play. For one person, who currently owns it, to say that
they just don't care anymore, so why should anyone else is a serious blow
to a reputation that is crucial for a developer to have.
I never said anybody else shouldn't care. I never said, "All players of
Danger City and Self Destruct please destroy all copies you have and
never think of them again". I only asked that they not be hosted or
redistributed. If you like Danger City in its current state, you are more
than welcome to continue playing it.
As for the reputation, the same holds true for the state of the games in
question. If I were to keep my old titles up I would have one good game
packaged in among several substandard games, half of which I didn't write
but now own, if that makes sense.
6. It's poor public relations to say that the games can't be
redistributed.
So if a major company such as Microsoft decided to stop maintaining or
supporting software, it would be considered bad PR for them to request
that the beta of Windows 95 not be redistributed? I know that obviously
Windows is a commercial product and legally cannot be distributed anyway,
but I'm sure Jason wanted Danger City to end up as a commercial game, and
I know if it were me writing it then that's what I would want also.
7. It's poor pr that people whining is the reason for a big mess of more
whining.
I don't call it whining to be fair. I call it bug reporting. And those
bugs get logged. And when I look at my log, which turns out to be nearly
a book in length of constant emails of the same bugs, some even repeating
previous emails to me in annoyance, I, in return, feel I am doing the
best to quieten all parties and taking them down.
8. My vote: make a redistributable without contact info that the people
who just love the games so much can grab ahold of and wash your hands of
it. Totally unclaim the projects. They aren't yours. End of story.
They are still mine until otherwise specified. Yes, granted, the games
are bad. But I would like to do similar games and letting go of the
ownership is almost like closing the doors, if that makes sense.
Put it this way, if I let go of the ownership, I will do so by passing it
to somebody else, and I won't just let it go for free like it's something
as basic as a packet of sweets. They have to be seriously ready to sort
the games out, whether maintaining the current code or rewriting them
from scratch. I'm not going to let people fall into the same trap as I
have.
Hope this helps.
Regards,
Damien.
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