Hi Damien, Personally, I think that is a good compromise. You don't have to keep or update Danger City to get the same level of action or to create a game with equal or better game play elements. Look at MOTA as an example.
Truth be told I'd love to write an authentic Tomb Raider game complete wwith original music, sounds, and of course Lara Croft. Copyrights being a factor, of course, I can't legally do that. However, that doesn't stop me from writing my own game that uses and borrows some gameplay elements and ideas. As a result we have a nearly equal game in terms of fun, replay value, and entertainment without the legal rangling it would take to get the real thing written in accessible format. Same concept applies to Danger City. There are game play elements that are good, might be decent, but it isn't something that necessarily has to apply to that specific game. You might create a new game called "Gang Wars" where you have to do similar things, avoid similar traps, and includes elements of Danger City without returning to that title directly. So it is a fair compromise really. On 4/17/11, Damien Pendleton <dam...@x-sight-interactive.net> wrote: > Hi Ken, > In that case, I will work on a new title with some of Danger City's concepts > in. I think that is a fair compromise is it not? > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.