Oh, I think that's a great compromise. MOTA and Danger City are really
quite different in many ways, though both are side scrollers and both
involve beating the crap out of your enemies. I see the points, by the
way, in your arguments. I think that your wish to keep ownership so
that you can point to the old titles as basis for new ones is valid,
but I have to be honest. If I write a side scrolling fight and shoot
game, I'll probably thank you guys, as side scroller developers, for
the inspiration to put together a game like that. I view that as
honesty, as I'm not ripping off you guys, only creditting you all for
brain juice. I say that you could probably do likewise, if you didn't
just make a new Danger City but took an idea like Gang Wars and
brought it to fruitful completion. If you did change the name, then
you could, reasonably, just drop Danger City into the public domain.
I also understand the annoyance of not having a developer to contact
about issues, but that really is what forums are for, community
support, that is. If you're working on a new title, inspired by an old
title, then you don't really need to keep ahold of the old one. Just
let it lie and caviot emptor, let the buyer beware, about the old one.
I look forward to the beat-'em-up you come up with, and even if you
don't public domain Danger City, I don't mind or begrudge it at all,
it's just food for thought.

Signed:
Dakotah Rickard

PS: I really can't wait to be an honest developer. I want to see the
perspective clearly from both sides, and I know I'm not completely
there yet. Still, one thing I'm glad I haven't seen much of at all in
this argument is the "We're developers and you're not so you just
don't get it," thing I've seen sometimes in the past. I don't program
yet, but I'm in the midst of making several board games, which I hope
to program at some point, and I face the developers' vicious circle of
asking for suggestions and being overwhelmed or misdirected, and only
the truly mindless have never created anything in their lives, so I'm
glad I haven't seen any of that in this debate. You guys rock.

On 4/18/11, shaun everiss <sm.ever...@gmail.com> wrote:
> savage gambit I have or had.
> I could never get the keys off.
> Concept looked good but it was a bit impractical
> actuallyIt would be good if it was easier.
> Something like woopass or atleast hit space on things to make them go away.
> or at least have the controls closer at h hand.
>
>
> At 02:56 p.m. 18/04/2011, you wrote:
>>Hi Ken,
>>While I can't really agree with you on the whole "all audio games are bop
>>it" thing, I definitely see your point with the Saveage Gambit; you
>>definitely have no room in which to do anything different than the expected
>>imput.
>>
>>Best Regards,
>>Hayden
>>
>>
>>-----Original Message-----
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>Behalf Of The Addictor
>>Sent: Sunday, April 17, 2011 7:39 PM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] Old Titles Removed
>>
>>I actually beat Redemption, believe it or not.  I think Self Destruct is
>>better.  At least when I played that I didn't feel like I was playing yet
>>another Bop it game.  I like Bop It, but not for a boxing game.
>>Ken Downey
>>The Addictor
>>www.TheAddictor.com
>>
>>----- Original Message -----
>>From: "Thomas Ward" <thomasward1...@gmail.com>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Saturday, April 16, 2011 7:30 PM
>>Subject: Re: [Audyssey] Old Titles Removed
>>
>>
>> > Hi Damien,
>> >
>> > Yeah, I actually do see your point. It is for that very reason,
>> > interesting enough, why I had never put up all of the PB Games, etc. I
>> > personally feel something like Snowball War is simply not worth
>> > hosting, but I've been asked time and time again to host it for one
>> > reason or another so I put it up. However, I have a disclaimer on my
>> > website that USA Games does not support those games in any way, shape,
>> > or form. If people ask their questions will go unanswered simply
>> > because I don't really see any need to keep some games like Snowball
>> > War around. If you want it then use it at your own risk. So far no one
>> > has really asked for help on any of the games I host so I don't have
>> > an issue with hosting them. However, if I was getting flamed,
>> > bombarded with questions, etc like you are with the abandoned games
>> > then they'd be taken off my website faster than you can say "pronto
>> > Tonto."
>> >
>> > One thing you can be assured of I'm not going to cry over Danger City,
>> > Self-Destruct, etc because the games certainly are not worth it.
>> > Jason, I think it was who ran XL Studios, was not a very skilled
>> > programmer to be frank about it. I remember back when we still had the
>> > ag-dev wiki and  mailing list Jason released the source for a couple
>> > of his games as tutorials, and it was terrible. I suppose I'm a bit
>> > bias since I was trained professionally, therefore I try to program
>> > using professional standards, but all the same I didn't think it was
>> > tutorial quality. I felt that for beginners it would teach them some
>> > extremely bad habits, and  do to Jason's inexperience I could see
>> > mistakes he would be passing on to the next generation developer. So I
>> > understand exactly why you don't want to simply upgrade the code, and
>> > would have to rewrite it from scratch.
>> >
>> > In fact, the only game on your list of games I might consider updating
>> > would be the Savage Gambit. I think if it was rewritten, given some
>> > better keyboard asignments, etc it could be a decent game. However, it
>> > is pretty difficult to play in its current state.
>> >
>> > Cheers!
>> >
>> >
>> > On 4/16/11, Damien Pendleton <dam...@x-sight-interactive.net> wrote:
>> >> Hi Thomas,
>> >> I just don't feel like they are games worth hosting. All I have had
>> >> since
>>
>> >> I
>> >> have retained the rights to these games are complaints and flames and I
>> >> feel
>> >> like they are more trouble than they are worth. If people wanted the
>> >> games
>> >> that badly, they would have offered me their support rather than their
>> >> scorn. The amount of emails I have had complaining about the bug in
>> >> level
>>
>> >> 1
>> >> in Danger City, or the bug in level 10 of Self Destruct, or the bug in
>> >> this
>> >> or the bug in that, and when I explained to them calmly that because
>> >> these
>> >> games had been transferred to me they turned around and basically told
>> >> me
>>
>> >> to
>> >> forget it, I figured that neither me nor anybody else should be treated
>> >> that
>> >> way and held responsible for these bugs without good cause, whether as
>> >> a
>> >> host or a developer. I feel that since I am trying to offer good
>> >> quality
>> >> products now, if someone was to redistribute, or host, these games with
>> >> my
>> >> name attached to them, they would hold me responsible for the bugs, and
>> >> it
>> >> would put them off my next titles, if that makes sense.
>> >> Hope that helps.
>> >> Regards,
>> >> Damien.
>> >
>> > ---
>> > Gamers mailing list __ Gamers@audyssey.org
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