AMEN Che!  I agree 100%

--- On Sat, 4/23/11, Che <blindadrenal...@gmail.com> wrote:

> From: Che <blindadrenal...@gmail.com>
> Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
> To: "The Addictor" <kenwdow...@neo.rr.com>, "Gamers Discussion list" 
> <gamers@audyssey.org>
> Date: Saturday, April 23, 2011, 9:17 PM
>  As a developer that looked into many
> programming options before making my choice, I feel the need
> to respond to this thread in order to possibly prevent other
> potential programmers from being angled away from python
> based on thomases post.
>  I rarely post to list here, but I do check in from time to
> time, so please don't take my lack of posts as any
> indication that I don't stay in tune with the community I
> partially serve.
>  I realize thomas is seen as a voice of authority here on
> list, but I think on this subject, he is very very wrong.
>  Thomas has put down other programming languages before as
> well, such as VB 6 for being outdated, etc.
>  but I say let the work stand for itself. look at what jim
> kitchen  and David Greenwood have done with vb 6,
> regarding python, look at sound RTS, or qwittter,  on
> and on.
>  To say python is only for amateur programmers is
> ridiculous to be sure. Also, I have to question thomases
> authority on this subject, as he has yet to release a game
> for profit, so up to this point, he is by definition an
> amateur programmer himself.
>  I realize MOTA will be sold for a profit, and Thomas has
> collected money for pre sales, but to this point, no final
> product has ben released for commercial sale, thus seriously
> diluting his point  about professional development with
> python in my opinion, especially considering the vast number
> of projects out there that have been released for a profit
> using python.
>  This post isn't to flame on Thomas, he has worked hard on
> his games, most very especially MOTA, but for him to crap on
> python on this list given the attention his posts receive is
> irresponsible  and not well thought out in my opinion.
>  From what I've seen and tested, I don't think python would
> have any trouble running MOTA, or most any other audio game
> out there, given current system specs.
>  And I am not talking out of my rear end here either. I've
> done one of the most complex audio games out there with Rail
> Racer, I know what I speak of.
>  But to me, the most important things involved in creating
> a good audio game, or any other program for that matter is
> being an inventive, efficient and dedicated developer.
>  No matter what language you use, if your idea sucks, it
> won't matter.
>  If your skills suck, it won't matter.
>  If your dedication sucks, it won't matter.
>  The skills learned by teaching yourself a language such as
> python will carry over to any other language, picking up the
> syntax is the easy part, learning how to efficiently make
> code do what you want, that’s the magic, and learning to
> think that way will be greatly advanced by using python or
> any other language for that matter.
>  I want to reiterate, this post isn't here to flame anyone
> else, but I know a lot of you guys on list here follow
> thomas' posts closely, and as a fellow quote unquote
> professional developer, I just think he is dead wrong about
> the downside of python, and I would hate to see someone not
> use python because they have heard it can't do what they
> want.
>  check the programming options out yourself, and make a
> balanced opinion for what works for you, your idea and
> implementation will be the reason your game succeeds or
> fails, not the language you choose.
> Lord knows, we need as many creative game developers out
> there as we can get for the audio game community, and no
> matter what you use to create it, if its fun and engaging, I
> for one will buy it, I don't care if you program it with
> punch cards, grin.
>  Thanks for listening,
>  Che
> Developer,-  Blind Adrenaline Simulations
> 
> 
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