AMEN Che! I agree 100% --- On Sat, 4/23/11, Che <[email protected]> wrote:
> From: Che <[email protected]> > Subject: Re: [Audyssey] Python resources, possibly somewhat o/t > To: "The Addictor" <[email protected]>, "Gamers Discussion list" > <[email protected]> > Date: Saturday, April 23, 2011, 9:17 PM > As a developer that looked into many > programming options before making my choice, I feel the need > to respond to this thread in order to possibly prevent other > potential programmers from being angled away from python > based on thomases post. > I rarely post to list here, but I do check in from time to > time, so please don't take my lack of posts as any > indication that I don't stay in tune with the community I > partially serve. > I realize thomas is seen as a voice of authority here on > list, but I think on this subject, he is very very wrong. > Thomas has put down other programming languages before as > well, such as VB 6 for being outdated, etc. > but I say let the work stand for itself. look at what jim > kitchen and David Greenwood have done with vb 6, > regarding python, look at sound RTS, or qwittter, on > and on. > To say python is only for amateur programmers is > ridiculous to be sure. Also, I have to question thomases > authority on this subject, as he has yet to release a game > for profit, so up to this point, he is by definition an > amateur programmer himself. > I realize MOTA will be sold for a profit, and Thomas has > collected money for pre sales, but to this point, no final > product has ben released for commercial sale, thus seriously > diluting his point about professional development with > python in my opinion, especially considering the vast number > of projects out there that have been released for a profit > using python. > This post isn't to flame on Thomas, he has worked hard on > his games, most very especially MOTA, but for him to crap on > python on this list given the attention his posts receive is > irresponsible and not well thought out in my opinion. > From what I've seen and tested, I don't think python would > have any trouble running MOTA, or most any other audio game > out there, given current system specs. > And I am not talking out of my rear end here either. I've > done one of the most complex audio games out there with Rail > Racer, I know what I speak of. > But to me, the most important things involved in creating > a good audio game, or any other program for that matter is > being an inventive, efficient and dedicated developer. > No matter what language you use, if your idea sucks, it > won't matter. > If your skills suck, it won't matter. > If your dedication sucks, it won't matter. > The skills learned by teaching yourself a language such as > python will carry over to any other language, picking up the > syntax is the easy part, learning how to efficiently make > code do what you want, that’s the magic, and learning to > think that way will be greatly advanced by using python or > any other language for that matter. > I want to reiterate, this post isn't here to flame anyone > else, but I know a lot of you guys on list here follow > thomas' posts closely, and as a fellow quote unquote > professional developer, I just think he is dead wrong about > the downside of python, and I would hate to see someone not > use python because they have heard it can't do what they > want. > check the programming options out yourself, and make a > balanced opinion for what works for you, your idea and > implementation will be the reason your game succeeds or > fails, not the language you choose. > Lord knows, we need as many creative game developers out > there as we can get for the audio game community, and no > matter what you use to create it, if its fun and engaging, I > for one will buy it, I don't care if you program it with > punch cards, grin. > Thanks for listening, > Che > Developer,- Blind Adrenaline Simulations > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
