same here!

----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 23, 2011 9:28 PM
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t


AMEN Che!  I agree 100%

--- On Sat, 4/23/11, Che <blindadrenal...@gmail.com> wrote:

From: Che <blindadrenal...@gmail.com>
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
To: "The Addictor" <kenwdow...@neo.rr.com>, "Gamers Discussion list" <gamers@audyssey.org>
Date: Saturday, April 23, 2011, 9:17 PM
 As a developer that looked into many
programming options before making my choice, I feel the need
to respond to this thread in order to possibly prevent other
potential programmers from being angled away from python
based on thomases post.
 I rarely post to list here, but I do check in from time to
time, so please don't take my lack of posts as any
indication that I don't stay in tune with the community I
partially serve.
 I realize thomas is seen as a voice of authority here on
list, but I think on this subject, he is very very wrong.
 Thomas has put down other programming languages before as
well, such as VB 6 for being outdated, etc.
 but I say let the work stand for itself. look at what jim
kitchen and David Greenwood have done with vb 6,
regarding python, look at sound RTS, or qwittter, on
and on.
 To say python is only for amateur programmers is
ridiculous to be sure. Also, I have to question thomases
authority on this subject, as he has yet to release a game
for profit, so up to this point, he is by definition an
amateur programmer himself.
 I realize MOTA will be sold for a profit, and Thomas has
collected money for pre sales, but to this point, no final
product has ben released for commercial sale, thus seriously
diluting his point about professional development with
python in my opinion, especially considering the vast number
of projects out there that have been released for a profit
using python.
 This post isn't to flame on Thomas, he has worked hard on
his games, most very especially MOTA, but for him to crap on
python on this list given the attention his posts receive is
irresponsible and not well thought out in my opinion.
 From what I've seen and tested, I don't think python would
have any trouble running MOTA, or most any other audio game
out there, given current system specs.
 And I am not talking out of my rear end here either. I've
done one of the most complex audio games out there with Rail
Racer, I know what I speak of.
 But to me, the most important things involved in creating
a good audio game, or any other program for that matter is
being an inventive, efficient and dedicated developer.
 No matter what language you use, if your idea sucks, it
won't matter.
 If your skills suck, it won't matter.
 If your dedication sucks, it won't matter.
 The skills learned by teaching yourself a language such as
python will carry over to any other language, picking up the
syntax is the easy part, learning how to efficiently make
code do what you want, that’s the magic, and learning to
think that way will be greatly advanced by using python or
any other language for that matter.
 I want to reiterate, this post isn't here to flame anyone
else, but I know a lot of you guys on list here follow
thomas' posts closely, and as a fellow quote unquote
professional developer, I just think he is dead wrong about
the downside of python, and I would hate to see someone not
use python because they have heard it can't do what they
want.
 check the programming options out yourself, and make a
balanced opinion for what works for you, your idea and
implementation will be the reason your game succeeds or
fails, not the language you choose.
Lord knows, we need as many creative game developers out
there as we can get for the audio game community, and no
matter what you use to create it, if its fun and engaging, I
for one will buy it, I don't care if you program it with
punch cards, grin.
 Thanks for listening,
 Che
Developer,- Blind Adrenaline Simulations


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