I'm less of a fan of shifting the ctrl modifyers, sinse we're generally used to them as function or control commands, ---- though I'm not %100 tied to this and could move over to using shift of course.

Given the choice though I do have a miner preference for another key to interupt speech and cutscenes.

i'd personally suggest either space bar or one of the f keys.

i would suggest escape sinse it's often a common key for interupting document read or aborting other functions in a screen reader, but obviously that is used for exiting the game.

That would be my preference, space bar or another f key for interupt rather than moving the ctrl modifyer, though if it gets done that way I'm not going to go ballistic.

Beware the Grue!

dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, April 29, 2011 12:28 PM
Subject: [Audyssey] Interrupting Speech in MOTA


Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!

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