Yeah, I know. HOwever, the Harpies are still not working right. I was
hoping ot release MOTA beta 19 today, but that is still one bug
holding the game back. I might disable the vertical combat feature
until I can nail down the bug. Actually, I think I know what is wrong,
and it has more to do with the fact all the game logic was
specifically designed for an 3d FPS shooter, and it can't operate
correctly in a 2d only environment. Thus I'll have to create different
functions to handle this issue.
On 5/22/11, dark <d...@xgam.org> wrote:
> Actually Tom, i rediscovered rick dangerous recently sinse I found an online
> version of the original game using flash that I could manage to play, which
> is why I thought of the game.
> Horribly difficult with the instant death traps, but good fun all the same,
> there's a pretty nice artical on wikipedia about it as well if you want
> there was also a sequal, but I have never played that.
> Glad to hear about the mota harpies, this is actually something I've been
> thinking now for a while that would be a good addition to mota along with
> the analogue jumps.
> Beware the grue!
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