Hi Dark, Yeah, I know. HOwever, the Harpies are still not working right. I was hoping ot release MOTA beta 19 today, but that is still one bug holding the game back. I might disable the vertical combat feature until I can nail down the bug. Actually, I think I know what is wrong, and it has more to do with the fact all the game logic was specifically designed for an 3d FPS shooter, and it can't operate correctly in a 2d only environment. Thus I'll have to create different functions to handle this issue.
On 5/22/11, dark <d...@xgam.org> wrote: > Actually Tom, i rediscovered rick dangerous recently sinse I found an online > version of the original game using flash that I could manage to play, which > is why I thought of the game. > > Horribly difficult with the instant death traps, but good fun all the same, > there's a pretty nice artical on wikipedia about it as well if you want > details. > > there was also a sequal, but I have never played that. > > Glad to hear about the mota harpies, this is actually something I've been > thinking now for a while that would be a good addition to mota along with > the analogue jumps. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.