Well my dart suggestion was based parimarily upon game mechanics rather than
implicit trap logic.
The difficulty in avoiding a bouncing skull is that you need to either jump
over it when it is on the ground in front of you, or sneak under it when it
is above your head.
If for audio reasons skulls in montizumas revenge couldn't be made to
bounce, this leaves something of a vacuume, sinse spiders, snakes and
rolling skulls can all be jumpved over, but nothing can attack you while in
So obviously to preserve game difficulty and insure a variety of enemies we
need an airial trap, and shooting darts just struck me as a logical one.
how they may work, pressure plates or whatever, no idea, but I was
primiarily thinking only of the game there, and being as montizumas return
was not particularly realistic in explaining it's traps and monsters origins
I didn't worry in this case.
I'm not sure if you ever played an old game called rick dangerous (it mostly
had releases on old computers like the amigar, atari st and ms doss), from
the early 90'swhich featured exploring various temples much like montizumas
return, and many indiana jones style traps like dropping boulders and
swinging on ropes.
It also had darts which fired out when you got to certain points, indeed
many you needed to duck, or jump very quickly to get through. There was not
a particular reason for the darts, other than them being an airial trap in
Indeed rick dangerous was in some ways like a more advanced monti, one hit
death, extremely difficult traps and enemies, but an on going story which
had you fighting evil criminal syndicate through temples rather the way indi
fought the nazis.
You also had a gun with limited amo, and some bundles of dynamite that could
be used for both killing your enemies and blasting rocks out of your path.
Actually it was a pretty fun game, especially because everytime you or
someone else got killed you let out a very loud waaaaaaah! which was
Beware the grue!
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