Nope. Red Dragon, as Phil explained it, used the home, insert, delete,
and page up/page down keys to box with your oponent. The left/right
arrow keys threw kicks, and the up/down arrows allowed you to move in
and attack or back up out of range. It was a pretty advanced game for
the Dos days. It wouldn't be all that difficult to create with the G3D
Engine. I think the only thing the game needs to make it better is
some updated sounds, crowd ambience, and some entrance music for the
12 players wouldn't hurt either.
On 5/23/11, dark <d...@xgam.org> wrote:
> wow tom.
> never having played red dragon I just assumed Phil was implying it used a
> similar keyboard input system to savage gambit.
> I'm now quite eager to play it myself.
> Beware the grue!
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