That is just it a rep. Don't think that will go far in the blind
community. Because, they don't care, Oh, they say they do and at many
time actually do. However, when it comes to games. Your dealing with
very
<http://www.google.com/hws//hws/search?br=&client=dell-usuk&channel=us-psp&safe=high&adsafe=high&hl=en&ie=UTF-8&oe=UTF-8&q=vicious>vicious
people that strikeout at will.
Just look at what was done when they found out Tom had to stop and
rewrite, because someone nailed him for a copy right.
Yes, I think someone turned him in, because hardly anyone sighted
bothers with this list. Also I do know blind people that will go that
mile just to see something destroyed. I went to the site Tom gave
that hit him. It was there and a joke if you ask, but still the same
had a claim to the game. Surprising!
Tom had his rep with previous games that were already out. So if
anyone doubts, there lose.
At 08:33 PM 6/13/2011, you wrote:
The reputation it should give him is one of taking the time and
continually making the effort to get it right. The key word here is "should".
---
Laughter is the best medicine, so look around, find a dose and take
it to heart.
----- Original Message ----- From: "Hayden Presley" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, June 13, 2011 8:06 AM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole
lot more griping and complaining if this thing wasn't released
until Christmas. Even if the primary focus of Thomas himself, I
can't say what kind of reputation that would give him.Best Regards,
Hayden
--------------------------------------------------
From: "Trouble" <[email protected]>
Sent: Monday, June 13, 2011 7:47 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] MOTA Audio Support
If you want to support other platforms with your games that is
your business.Getting ideas from the community is good. But the
work of the game is done by you and only you. So yeah there is
going to be time delays and drag outs with problems.
I think there are only 2 targets any game producer should try for
and that is summer and Christmas. If they come in those to time
periods good and if not then would only give out updates until a
releasable demo is at hand.
Don't let them tell you how to code or what to code. Releasable
demos are for finding bugs and that is all they do. When the bugs
are fixed you release again. Each time brings you closer to
Finnish. By adding things to each release. Gives you nothing or
very little to release in updates or next version. You have to
keep some goodies back for just that reason. It also causes bugs
witch delays the final release that much more.
At 05:28 PM 6/12/2011, you wrote:
Hi Pitr,
That all sounds well and good except for one thing you are over
looking. Who am I writing this game for? You or me? Why am I writing
these games in the first place?
Well, to answer the first question I thought i was writing the games
for myself, because they are games I like and wanted to play. If I
could sell them and make a little money off of them that would be
fine, but I'm not writing them for the audio games community
specifically. It might sound selfish but if I can't write the games
for my own personal enjoyment then there is absolutely no point in
writing them in the first place.
As for the second question, I started writing games because at the
time I thought it was enjoyable, something fun, and really liked it
before I got caught up in the Alchemy crap. Now though, every time I
sit down to work on MOTA I just want to quit. In fact, I'd go far to
say I hate writing games, because the experience has become so much
of a hastle for me. I want to write my games one way, but the
community wants me to write it another.
For you its easy to sit there and say forget writing the games for
Linux, ditch the Linux version, because that's only for a small
handful of people. One of those handful of people is me. So if I'm not
writing versions of MOTA I can personally use or play I might as well
refund the community their money and close USA Games. There would be
no point in continuing to write games if I have to make them for
Windows, and still not be able to play them on Linux myself. Is that
what you want me to do?
In any case this was not the point of my e-mail. My point was to find
a solution so that I could do both. If you aren't giving me
cunstructive advice how to do that you are just muddying the thread
with an option I can not and will not accept. Dropping support for
Linux is not an option for me. So stop trying to talk me out of it.
Cheers!
On 6/12/11, Pitermach <[email protected]> wrote:
> The problem I see is why target linux instead of mac? Ok, you
use > ubuntu
> yourself, but then It's pretty clear that the mac community is really
> outnumbering the linux one. And we're not taking windows into
consideration.
> I think what you should do is dich the linux version for now, get the
> windows one out there, and when you get a mac, work on the
other > platforms,
> since the bulk of the community are windows users anyway, so I
don't get why
> worry about a handful of people...
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