I just beat that game I was trying. Granted, it's the slightly older version.
I didn't build any houses, just built a quick fix community, all for
the purpose of building the ship. I bluffed, essentially, and won.

On 7/28/11, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Problem is that D isn't too far from F, and in EVERY! game I've played
> sooner or later the Gobs have invaded at F.
> We are the Knights who saaaaay...Ni!
> ----- Original Message -----
> From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, July 28, 2011 9:30 PM
> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights
>
>
>> One thing I always do, always always, is build a storehouse around d or e
>> 12.
>> I start my settlement far far from the gobblins, which, if I know
>> strategy, is a good idea. The game starts you at 1a, so I'm not
>> surprised people build there and then get overrn. I put the storehouse
>> there, then the tavern one south, the farms north, east, and west,
>> that's one each of the types, the mill northeast of the storehouse,
>> the bakery northwest or southeast, and the butchers' shop not far from
>> there. Then I put a sawmill and quarry east along that stony field and
>> dense forest line so I have quick resources. Then, I focus on getting
>> houses, except in this latest game, where I'm basically trying to see
>> how fast I can get the ship done and get the people out of freakout
>> island.
>> I usually get two farmers per farm, and when I need intensive work, I
>> get a bartender going. I try to make sure, right away, that I have a
>> guy and a girl doing the same job, so if the girl gets pregnant,
>> there's still someone doing the job. I also try to put a little spirit
>> of roleplay into my choices. Last night, in my huge normous game, I
>> had two people named Jayla. The first one became a knight, and when
>> the second came along, she became a soldier, but then, after a while,
>> she got tired of being called the "other Jayla" so I shifted her into
>> being a farmer. I made all the folk with bible names become fishermen,
>> which struck me as amusing.
>>
>> I usually pt in a new vej and wheat farm per thirty or fourty people,
>> put in a new cook every sixty or so, and as I said I throw bartenders
>> in there when I need something intensive done. I found, however, that
>> even with a community pushing 150, I only really needed about 15
>> dedicated peasants, and even those were sometimes standing around.
>> Yeah, I had two builders who doubled as peasants, but it was pretty
>> neat.
>>
>> Just as a note, I had about 30 soldiers, plus six knights, irony of
>> ironies.
>>
>> There's a big downside to doing things the way I did. You need a lot
>> of houses, and you probably won't ever be able to build anything on a
>> border, because gobblins enjoy showing up just to get soldier swarmed.
>>
>> On 7/28/11, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>>> I tried wating on that but that's when the Gobblins decided to drop by
>>> for
>>> some not-so-friendly chat.
>>> We are the Knights who saaaaay...Ni!
>>> ----- Original Message -----
>>> From: "Che" <blindadrenal...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Thursday, July 28, 2011 1:59 PM
>>> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights
>>>
>>>
>>>>   it sounds like maybe brian is spending resources getting barracks and
>>>> knights fairly early in the game, though i could be totally wrong about
>>>> that.
>>>>   i've only completed the game twice, but both times i left mining and
>>>> forging until quite late in the game, well after I had a bakery, etc.
>>>> and
>>>> probably around a population of 30 or so.
>>>>   not saying that is the way to go, just that if you spend a lot of time
>>>> and resources early on with knights you won't need for quite a while, it
>>>> can make things significantly more difficult later on near the end game,
>>>> as your settlement isn't developed enough due to the front loading of
>>>> your
>>>>
>>>> resources towards the military end of things.
>>>>   later
>>>> che
>>>>
>>>>
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>>>
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