Tom: You hit it right on the head with this post! I really appreciate the
progress of MOTA, the fact that we have input into how the game comes out
because Thomas Ward is allowing it, and his dedication to see the project he
took over to fruition. You're right, also, about the fact that if people
don't like what he's developing, they don't have to buy it. Then again, if
people who bought Montezuma's revenge from James North, and they don't like
how MOTA turns out, then they can hunt for James North and get their money
back from the one who took it, or they can chalk the experience of
preordering up to a lesson in what not to do in the future. Testing MOTA
has been a lot of fun, and the finished product will be a lot more fun.
Thanks, Thomas.
---
"Security is not the absence of danger. It is the presence of the Lord."
----- Original Message -----
From: "Tom Randall" <kf6...@comcast.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, August 24, 2011 4:20 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Raul and all.
Here here. I've said it before and I'll say it again I am just darn glad
that Thomas chose to take on this project and chose to honor the purchases
of the original Montezuma's Revenge and the rest of those of us who paid
for the original Montezuma's Revenge should be glad as well or we would
have to just write off that 35 bucks or whatever it was. Sure I work and
I can afford to kiss off 35 bucks if I have to, but I'd rather not.
I can definitely see what you're saying about the betas but I for one
really appreciated them as it at least gave me the assurance that I had
paid for something and that it was being worked on and progress was being
made. Because I've helped on game development myself I haven't minded that
it is slow but it's been real nice to keep up on the progress and actually
be able to play the game as it is being worked on.
It was not my intention to sound like a butt head or be too harsh with
folks in my last message, but I think that many of the people in this
little community of ours simply do not have a clue as to how good we have
it with these developers who actually come on this list and listen to us
and who seem to feel that just because they have purchased a game the
developer is their slave for life. Try going to Capcom or Namco or one of
the other big mainstream developers and see how far you get telling them
you don't like this or that about their game or you want this or that.
You'll get laughed off the phone assuming you are actually able to talk to
a live person at all. I am not saying there is not a little room for
constructive criticism or input particularly if the developer asks for it
but folks need to remember this is the developer's project and not theirs
whether they have paid anything for it or not. If you want a game done
exactly your way then sit down and learn to program and write one. Me I
am too lazy to do that even if I had the time which I don't so I'll offer
feedback if it is wanted and check out whatever the developers put out and
if I like it enough I'll buy it and if I don't I won't, as a consumer you
absolutely have the right to do that.
Game on.
Tom
----- Original Message -----
From: "Raul A. Gallegos" <r...@raulgallegos.com>
To: <gamers@audyssey.org>
Sent: Monday, August 22, 2011 5:20 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Thomas, this is one reason why I have often wondered why you have
released so many public betas. People should just be patient and wait for
the final release with maybe 1, or 2 public betas, but that should be it.
The idea of, I'm blind and I want things my way or else I'll throw a fit
is for children, not adults.
I am very sure you just wanna get this off your shoulders and move onto
other things, and I for one can't wait to see the final project and I
know I will enjoy it regardless.
Thanks.
--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com
On 8/16/2011 5:13 PM, Thomas Ward wrote:
Hi Yohandy,
That's a very valid point. I think I've been far too liberal in the
past, too willing to change things based on suggestions in the past,
and now its gotten to the point where everybody expects me to change
this or that at the drop of a hat. What some gamers here forget is no
mainstream developer commercial, independant, or otherwise is going to
just change such and such because one or two gamers grumble about it.
What I've done in terms of beta 22 which I wanted to do clear back as
early as beta 20 is freeze the development of the game. That is to say
stop adding features, changes, whatever and actually focus on adding
new levels, cutscenes, and whatever has to be done to get this 1.0
ready. That is primarily what I'm doing right now, and I'm sticking to
that. I've closed out the suggestions and changes portion of the game
and am working on actual game play and updates for v1.0.
Cheers!
On 8/16/11, Yohandy<yohand...@gmail.com> wrote:
Thomas,
I'd say don't do it. I don't understand what's going on with this
community.
It's always compromises with you guys. can't a man create a game how he
wants, and everyone just play it how it was intended? when you play a
ps3
game do you suddenly say hmm, I'm gonna swap this game's sounds for
much
cooler ones. course not. you just play the thing how it was designed.
sheesh. this community exasperates me so much. there's rarely a
discussion
thread that doesn't contain these words. well can't you do such and
such?
swap sounds? make game easier? discard analog jumping? and on and on.
no
wonder guys like Draconis don't post updates. I think it's for the
best.
once their new games comes out people will play it, and it will be too
late
to change anything. if I was a dev I'd do exactly the same thing .
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.