Weapons:
Pistol: six-bullet capacity, medium range, high clip spawn rate, low recovery 
time between shots, moderate damage.
Shotgun: Two-bullet capacity, short range, moderate clip spawn rate, moderate 
recovery time between shots, high damage.
Rifle: Five-bullet capacity, long range, moderate clip spawn rate, high 
recovery time between shots, high damage.
Uzi: Thirty-bullet capacity, medium range, low clip spawn rate, low recovery 
time between shots, low damage.
Club: No bullet capacity, close range, low damage.
Knife: No bullet capacity, close range, low damage.
Grenade: Start with four, high damage within blast radius, low spawn rate.

Zombie types:
Standard: Moderate speed, moderate health, short reach, moderate damage, high 
spawn rate.
Canine: fast speed, Low health, short reach, moderate damage, moderate spawn 
rate.
Large: Low speed, high health, long reach, moderate damage, low spawn rate.
Giant: Low speed, extreme health, long reach, high damage, very low spawn rate.

Items:
Med kit: Restores 5 to 10% health, moderate spawn rate.
Vest: Low damage absorb.
Reinforced vest: Moderate damage absorb.
Combat vest: High damage absorb.

Killing a zombie would cause one of the above items to spawn, in effect you're 
salvaging items that the zombie has for one reason or another decided to keep 
from previous victims. Every minute (just as an example), the fallen body of a 
victim spawns at a random place on the map. Finding the body allows the player 
to find up to three items.

the low/moderate/high values listed above are relative, of course, so even high 
doesn't mean "high", just that it's more effective than other items of its 
class.
Giant zombies should also have their own footstep sounds, except for whilst 
traveling through water sectors.

Kai
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