John,
While this measurement system has been in all of the open-world titles for the blind, if you can call them that, this is not what's in modern shooters, or heck even shooters from 10 years ago! The point is that with mouse control, you don't have to move in increments... the mouse points where your hand turns. So you can turn your hand a 90 degree angle to the left, or a fraction of a degree to aim at a target. These things cannot be done with the keyboard, which is the point we are trying to get at. And again, consider how far behind games for the blind are. Shooters released as far back as the late 90s had mouse and keyboard combinations, even gamepad support along with things like online play. Why are our shooters, developed so many years later, still under the standards that might've been around in 1995? It's been at least 9 years since Shades of Doom came out, yet few shooters are using mouse support. True, we might not have had many fps gstyle games, but the few we have always relied on keyboard control... and this has to change, if we are to ever catch up with the mainstream shooters out there. ----- Original Message ----- From: "john" <jpcarnemo...@comcast.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, October 25, 2011 2:10 PM
Subject: Re: [Audyssey] Swamp Ideas


As I memntioned earlier, i'm for at least an option to allow the arrows to turn you five degrees in a given direction. This would have the added bonus of being a (distance? angle? number?) that people would be comfortable with, it having been in most, if not all, of our fps games.

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