I like Dakota's ideas re: switch time and bad effects of low health. Low health could increase the effects of encumbrance. Ok, how about this, put an idea of fatigue into the mix, so that health gradually decreases as you run and fight. It decreases as well when you get hit. Med packs still heal you (they include stim patches or something like that) but perhaps they get less effective over the course of time, until you go back to the safe zone and actually heal.
I'm still in favor of permanent death. Anything less reduces the stakes too much for the suspense/horror feel of the setting. This game should force you into life&death emotional responses, rather than taking needless risks because you know you can just reset and go back to a previous state. I don't know about the spawn limit, if this is dependent on the server, then we need the zombies to be deadlier. Packs would make life harder, and more sensitivity to shooting and other noises. I do like that walking is stealthier than running. One of my favorite configurations is the silenced pistol and hunting slowly and quietly. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://email@example.com. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.