Hi Shane, Mind telling me where you got that dll and API documentation? I've done everything but put a gun to Dolphin's head and they refuse to give me any information until I sign an NDA agreement, and still haven't gotten anything in the mail to sign. I use to think Freedom Scientific were jerks but Dolphin is definitely worse. Freedom Scientific sent me their API docs within a couple of days without an NDA agreement. SO I would like to know how you came buy that info.
> -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Philip Bennefall > Sent: Wednesday, November 16, 2011 12:46 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] BGT Version 1.1 Released! > > I am assuming that the question is which screen readers are supported by > BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA. > > Kind regards, > > Philip Bennefall > ----- Original Message ----- > From: "Brandon Misch" <[email protected]> > To: <[email protected]>; "Gamers Discussion list" <[email protected]> > Sent: Wednesday, November 16, 2011 6:44 PM > Subject: Re: [Audyssey] BGT Version 1.1 Released! > > > Hey with screen readers does but support? just curious. > > On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote: > >> Wow. That's an email to make my day if ever I saw one. Thanks man, for >> your support! While I haven't had any time to actually play any games at >> all lately, yours are at the top of my list of things to try. I have >> followed the discussions about your various titles with interest, you'll >> definitely hear from me once I sit down and play. Now which one to start >> with, I wonder? I am leaning towards killing zombies. Grin. >> >> Kind regards, >> >> Philip Bennefall >> ----- Original Message ----- From: "Jeremy Kaldobsky" >> <[email protected]> >> To: <[email protected]>; "Gamers Discussion list" <[email protected]> >> Sent: Wednesday, November 16, 2011 6:15 PM >> Subject: Re: [Audyssey] BGT Version 1.1 Released! >> >> >> Even though I am not a BGT user myself, I already know this update is >> going to have a huge impact on the community! I wasn't around before the >> days of BGT, but I see how it is twisted and woven in to almost every >> thread and game discussion. All by its self, I believe BGT has won you a >> permanent legacy in the audio game community Philip, and I have yet to see > >> anything that compares to it in terms of overall community long-term >> impact. As cheesy as it may sound, creating something with the same level > >> of importance is what I'm striving for myself. I am absolutely positive I > >> have not come close yet, but I will stick around until I do. >> >> Mr. Bennefall, keep up the great work and prepare yourself for probably a >> hundred ecstatic responses to the news of your new release. :D And keep >> the bar really high so I have to climb a while before getting up there >> with you sir. >> >> >>> Hi all! >>> >>> After nearly a year in development, version 1.1 of the BGT >>> engine is now available for download! It features the >>> largest set of changes yet in its release history, most of >>> which are features requested by end users. It includes mouse >>> support, screen reader support, a pathfinder to make it >>> easier when adding artificial intelligence to your game, >>> improved Sapi support where you are now able to enumerate >>> and change voices, and tons more. The change log is a bit >>> too long to paste in an email to the list, so I invite those >>> who are curious to go grab the new installer and have a >>> look! >>> >>> Thanks to all of those who provided suggestions and ideas, >>> bug reports and other general feedback over these two years. >>> Without all of this, the BGT engine would not be what it is >>> today. Thank you! >>> >>> Kind regards, >>> >>> Philip Bennefall >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
