Hi Philip.
And now I have another page on the database to write :D. grumble grumbl!
I look forward to trying this out, however I am stil concerned on the
donation front sinse if you require expensive sound libraries etc to make
the game as good as possible as stated earlier, I'm concerned that
financially you won't have the resources to make Perilous hearts as good as
it could be.
Just as the problem of finishing on time to a date could severely curtail
developement, I'd not want to see for instance some levels and plot of the
game dropped simply through lack of funds which you may have got with
preorders.
Just as a suggestion, perhaps you could plan a 1.0 and 1.5 release, with the
amount of upgrades and extras in 1.5 depending upon the sales of 1.0.
This would get 1.0 out when you were good and ready, but also stil leave
room for improving the game if, as we hope many copies are sold and you get
a good bit more financial support for it.
I'll enjoy trying this one tomorrow.
All the best,
Dark.
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 23, 2011 11:10 PM
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a
surprise!
Hi all!
After very careful concideration and a lot of debating with myself back
and forth, I have finally decided not to accept preorders for the game.
For a product like BGT it is okay, because the point at which the product
can be considered finished is a lot more vague. With a game like Perilous
Hearts, however, I want to spend as much time as is needed in order to
make the game the very best that it can be, and therefore I don't want to
set a deadline even if it is far in the future as, while i'll certainly
release something by that date to honor my contract, I may not release
what I wanted personally. So for this reason, I have decided not to do it.
However, to thank all of those who gave me support, I have decided to
release a concept demo of the game to wet your apetite even further. This
concept demo contains the first two levels of the game, as well as the
store. It can be found at:
http://www.blastbay.com/perilous_hearts_concept_demo.exe
It still uses Microsoft Sapi, but the final production certainly will not.
So I hope you can live with it for the time being!
For those of you who feel the game is worth it, I would be very happy to
accept donations for its development. I do not have a special donation
page for the game, however my other website banterbay.com has such a page
which allows you to send money to Blastbay Studios. So while the receipt
will say BanterBay donation, I will know that the donation is for Perilous
Hearts rather than Banterbay. This page is available at:
http://www.banterbay.com/donate.php
The money goes into the same PayPal account as I use when buying resources
for the game, so you can be sure it goes to the right place.
Let me know what you think of the game, report problems and, above all,
have fun!
Kind regards,
Philip Bennefall
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