Hi Philip.

And now I have another page on the database to write :D. grumble grumbl!

I look forward to trying this out, however I am stil concerned on the donation front sinse if you require expensive sound libraries etc to make the game as good as possible as stated earlier, I'm concerned that financially you won't have the resources to make Perilous hearts as good as it could be.

Just as the problem of finishing on time to a date could severely curtail developement, I'd not want to see for instance some levels and plot of the game dropped simply through lack of funds which you may have got with preorders.

Just as a suggestion, perhaps you could plan a 1.0 and 1.5 release, with the amount of upgrades and extras in 1.5 depending upon the sales of 1.0.

This would get 1.0 out when you were good and ready, but also stil leave room for improving the game if, as we hope many copies are sold and you get a good bit more financial support for it.

I'll enjoy trying this one tomorrow.

All the best,

Dark.
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 23, 2011 11:10 PM
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!


Hi all!

After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it.

However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at:

http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being!

For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at:
http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place.

Let me know what you think of the game, report problems and, above all, have fun!

Kind regards,

Philip Bennefall
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