as i said on the forum though at audio games.net
while i appreciate the demo, remember the first reason you asked for
pre-orders. you needed to fund the game, and how can you be guaranteed a
funding source from donations? at least with pre-orders you were guaranteed a
certain amount. sighted people have to wait when they order a title, and so
should we why should we as blind gamers expect it out at 1 a.m. on the 10 of
october or something? i respect your decision but now if the project did get
shelved as no funding to continue it you had a guaranteed funding source from
the pre-orders with donations on top for good measure so you may have as we say
here in the UK to use a saying, shot yourself in the foot. NOt annoyed
delighted to have downloaded demo to try under fusion on the iMac but just be
careful as the whole point of this pre-order thing was to be guaranteed at
least say 40 USD from each person so ten of those 400 dollars how do you know
you'd even get that in donations?
On Nov 24, 2011, at 3:52 AM, Thomas Ward wrote:
> Hi Lori,
> As to why Daniel came up by default I'm guessing that's the voice you
> have set up as the default in the Windows control panel. The game
> simply gets the default SAPI voice, rate, pitch, volume, etc and loads
> the default voice using those settings.
> On 11/23/11, Lori Duncan <lori_dunca...@hotmail.com> wrote:
>> Hi Philip, I have just tried out the game demo and the first thing which
>> totally threw me was that when the game loaded and the main menu came up,
>> instead of the gastly Mike I got the sappi Daniel voice that I use when I
>> play the palace punch-up game, any idea why this could be?
>> Now onto the game. I saved my adventure a few times and stood for a while
>> enjoying the background ambience, then got attacked by something, a leppard
>> I think, who wasn't too happy with me being there. I struggled to change
>> weapons quickly enough so as a result poor Jim met an untimely end. There's
>> a lot to get the hang of, and playing this at midnight my time probably
>> isn't the best time to learn things. Anyway I'm very impressed by the
>> sounds, and just wondered if you could maybe add in a key which lets you
>> change weapons fast, maybe the w key to switch between them? Thanks and
>> great work as always, from Lori.
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