could you please repst the link to download the demo of the game On 11/24/11, Thomas Ward <[email protected]> wrote: > Hi Philip, > > Which is precisely why I agree with your decision in this. I've had > the issues of preorders for MOTA and Raceway hanging over my head from > day one and I can honestly say it has largely taken the enjoyment out > of the process of creating those games. I've had to put up with > everything from mild anoyence of questions like "when will the game be > released" to outright hostility of threats to sue me, requests for a > refund, etc just because my personal schedue doesn't meet their > expectations. That's certainly something I could have done without, > and weather it was intended or not its taken the enjoyment out of > developing the games. I don't work well under stress and feeling like > I owe someone a product right now, right on the spot, has often made > me feel pressured enough to drop certain features, game ideas, and > more complex level layouts, whatever just to cut corners and save > time. As a result I'm not happy with the way it has turned out, and > while the end users may or may not know the difference I certainly do. > If a developer can avoid that kind of stress and pressure I'd advise > not taking it upon yourself. > > Cheers! > > > > > On 11/24/11, Philip Bennefall <[email protected]> wrote: >> Hi Will, >> >> This was something I considered very carefully before I made my decision, >> and concluded that the worry and frustration caused by having the >> obligation >> hanging over my head on such a project far outweighs the financial benefit >> that preorders would provide. Therefore, I decided to take the middle >> road. >> If people want to be sure the game gets as much attention as possible, >> they >> can still help to make that happen. >> >> As for the game working on Mac, if it's a virtual machine that you're >> running then I'm not surprised. The game requires a fair amount of >> processing power and so I doubt whether it'll work well on a netbook >> either >> unless it is a high-end type. >> >> Kind regards, >> >> Philip Bennefall > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. >
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