could you please repst the link to download the demo of the game

On 11/24/11, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Philip,
>
> Which is precisely why I agree with your decision in this. I've had
> the issues of preorders for MOTA and Raceway hanging over my head from
> day one and I can honestly say it has largely taken the enjoyment out
> of the process of creating those games. I've had to put up with
> everything from mild anoyence of questions like "when will the game be
> released" to outright hostility of threats to sue me, requests for a
> refund, etc just because my personal schedue doesn't meet their
> expectations. That's certainly something I could have done without,
> and weather it was intended or not its taken the enjoyment out of
> developing the games. I don't work well under stress and feeling like
> I owe someone a product right now, right on the spot, has often made
> me feel pressured enough to drop certain features, game ideas, and
> more complex level layouts, whatever just to cut corners and save
> time. As a result I'm not happy with the way it has turned out, and
> while the end users may or may not know the difference I certainly do.
> If a developer can avoid that kind of stress and pressure I'd advise
> not taking it upon yourself.
>
> Cheers!
>
>
>
>
> On 11/24/11, Philip Bennefall <phi...@blastbay.com> wrote:
>> Hi Will,
>>
>> This was something I considered very carefully before I made my decision,
>> and concluded that the worry and frustration caused by having the
>> obligation
>> hanging over my head on such a project far outweighs the financial benefit
>> that preorders would provide. Therefore, I decided to take the middle
>> road.
>> If people want to be sure the game gets as much attention as possible,
>> they
>> can still help to make that happen.
>>
>> As for the game working on Mac, if it's a virtual machine that you're
>> running then I'm not surprised. The game requires a fair amount of
>> processing power and so I doubt whether it'll work well on a netbook
>> either
>> unless it is a high-end type.
>>
>> Kind regards,
>>
>> Philip Bennefall
>
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