Hi Dark, That's quite true unfortunately. I think SoundRTS needs a newer better intelligent A.I. because it really all comes down to one major battle with the enemy. The A.I. builds up a decent sized army, invades, and if you repulse the attack its all over. The enemy A.I. doesn't seem to be able to recover after the initial defeat.
For example, I just got done playing a major offensive with the agressive A.I. and the enemy attacked,nearly wiped me out, but I managed to defeat the initial invasion and rebuild. I built up a huge army, rebuilt all my buildings, and even performed some upgrades so I could repulse a second attack. Mind you I spend nearly an hour of time getting ready for this huge battle. What was the A.I. doing in that hour of time? Apparently nothing. When I launched my asault there were only a few footmen and archers guarding the enemy territories. Meanwhile I spent that time in adding several knights and even a mage to hit them hard and hit them fast.I would have expected the enemy to spend its time and resources on knights, mages, and dragons for such a possible invasion but it was spending its resources on footmen and archers. It is absolutely rediculous that the A.I. didn't use its time and resources more wisely! Its for reasons like that I am truly considering writing my own version of Warcraft that is more on par with the original game. As you say SoundRTS has the makings of a real time strategy game in that genre, but lacks campaigns, lacks a decent single player mode, and really only is fun if you join a server and play against a human player where the challenge is usually tougher. Certainly Time of Conflict is a better example of the genre because David Greenwood did a lot of things right. He made a truly awesome accessible interface for the game, and allows you to create a very large army consisting of tanks, jets, ships, and troops against an enemy force of a similar size. No single battle can change the tide of war, and I've litterally spent up to seven or eight days of game play until the enemy surrendered. Its features like this I think SoundRTS needs to be truly on par with Warcraft. Cheers! On 12/22/11, dark <[email protected]> wrote: > I always found that with sound rts myself. The computer never really does > any serious attacks that have any c chance against you accept at the start, > then by the time you've got up to knights and maybe a catapult you just have > a huge army that can walk streight into the enemy teretory and murder their > way through. > > I must confess this is one reason i've never really got hugely into the > game, sinse I'm not a big pvp fan and playing single player against the > computer is pretty limited. > > I'd personally love to see a propper campeigne mode with missions, > objectives etc, but though the tools are there to make one, I don't believe > anyone has as yet. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
