Hi Dark,

That's quite true unfortunately. I think SoundRTS needs a newer better
intelligent A.I. because it really all comes down to one major battle
with the enemy. The A.I. builds up a decent sized army, invades, and
if you repulse the attack its all over. The enemy A.I. doesn't seem to
be able to recover after the initial defeat.

For example, I just got done playing a major offensive with the
agressive A.I. and the enemy attacked,nearly wiped me out, but I
managed to defeat the initial invasion and rebuild. I built up a huge
army, rebuilt all my buildings, and even performed some upgrades so I
could repulse a second attack. Mind you I spend nearly an hour of time
getting ready for this huge battle. What was the A.I. doing in that
hour of time?

Apparently nothing. When I launched my asault there were only a few
footmen and archers guarding the enemy territories. Meanwhile I spent
that time in adding several knights and even a mage to hit them hard
and hit them fast.I would have expected the enemy to spend its time
and resources on knights, mages, and dragons for such a possible
invasion but it was spending its resources on footmen and archers. It
is absolutely rediculous that the A.I. didn't use its time and
resources more wisely!

Its for reasons like that I am truly considering writing my own
version of Warcraft that is more on par with the original game. As you
say SoundRTS has the makings of a real time strategy game in that
genre, but lacks campaigns,  lacks a decent single player mode, and
really only is fun if you join a server and play against a human
player where the challenge is usually tougher.

Certainly Time of Conflict is a better example of the genre because
David Greenwood did a lot of things right. He made a truly awesome
accessible interface for the game, and allows you to create a very
large army consisting of tanks, jets, ships, and troops against an
enemy force of a similar size. No single battle can change the tide of
war, and I've litterally spent up to seven or eight days of game play
until the enemy surrendered.  Its features like this I think SoundRTS
needs to be truly on par with Warcraft.

Cheers!


On 12/22/11, dark <[email protected]> wrote:
> I always found that with sound rts myself. The computer never really does
> any serious attacks that have any c chance against you accept at the start,
> then by the time you've got up to knights and maybe a catapult you just have
> a huge army that can walk streight into the enemy teretory and murder their
> way through.
>
> I must confess this is one reason i've never really got hugely into the
> game, sinse I'm not a big pvp fan and playing single player against the
> computer is pretty limited.
>
> I'd personally love to see a propper campeigne mode with missions,
> objectives etc, but though the tools are there to make one, I don't believe
> anyone has as yet.
>
> Beware the grue!
>
> Dark.

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