From what I've scene, it's not that they don't know how (I've
scene some pretty drastic rebuilds if you give it time), but that
at a certain point the computer doesn't know that it can recruit.
----- Original Message -----
From: Thomas Ward <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Thu, 22 Dec 2011 13:53:45 -0500
Subject: Re: [Audyssey] My Latest SoundRTS Battle
Hi John,
Right. That's pretty much what I've observed as well. Once you
destroy
enough of the enemies units it doesn't bother repairing buildings
or
creating new units. It just goes on gathering gold, wood, or
whatever
as though the AI doesn't know what else to do.
Which is really the problem here as I see it. When I invade their
territory they might have a keep, stables, blacksmith, sawmill,
etc
all they need to raise a decent army but fail to do it. The
entire
hour I spent repairing my buildings and building up my army the
enemy
AI just kept on mining gold and gathering wood instead of
creating an
army to repulse a serious attack.
Cheers!
On 12/22/11, john <[email protected]> wrote:
I guess I'll throw in some observations here. What that computer
did was make it's peasants gather resources. In one of my recent
battles, I had an enemy force of one peasant with a few town
halls, a barracks a farm and a couple other buildings. There was
a woods next to an enemy town hall. Over the course of an hour
or
so, that peasant did nothing but gather wood. I had modified the
map a bit so that resources are practically bottomless, but a
single peasant exploited a woods of 7500 down to 3000. Over this
time, me being the person who wants *all* the money, I had well
over 120k gold and 90k wood. The enemy never repaired any of
their damaged buildings, never harvested gold (though I'm almost
certain they had enough to get some men anyway), and never
recruited a single unit. It would appear that if you devastate
them to a certain point, that the computer gets stuck in an
infinite loop. I've also scene a group of 5-10 peasants exploit
gold for ten minutes, though I got board of watching before they
finished the mine.
----- Original Message -----
From: Thomas Ward <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Thu, 22 Dec 2011 12:03:59 -0500
Subject: Re: [Audyssey] My Latest SoundRTS Battle
Hi Dark,
That's quite true unfortunately. I think SoundRTS needs a newer
better
intelligent A.I. because it really all comes down to one major
battle
with the enemy. The A.I. builds up a decent sized army, invades,
and
if you repulse the attack its all over. The enemy A.I. doesn't
seem to
be able to recover after the initial defeat.
For example, I just got done playing a major offensive with the
agressive A.I. and the enemy attacked,nearly wiped me out, but I
managed to defeat the initial invasion and rebuild. I built up a
huge
army, rebuilt all my buildings, and even performed some upgrades
so I
could repulse a second attack. Mind you I spend nearly an hour
of
time
getting ready for this huge battle. What was the A.I. doing in
that
hour of time?
Apparently nothing. When I launched my asault there were only a
few
footmen and archers guarding the enemy territories. Meanwhile I
spent
that time in adding several knights and even a mage to hit them
hard
and hit them fast.I would have expected the enemy to spend its
time
and resources on knights, mages, and dragons for such a possible
invasion but it was spending its resources on footmen and
archers. It
is absolutely rediculous that the A.I. didn't use its time and
resources more wisely!
Its for reasons like that I am truly considering writing my own
version of Warcraft that is more on par with the original game.
As you
say SoundRTS has the makings of a real time strategy game in
that
genre, but lacks campaigns, lacks a decent single player mode,
and
really only is fun if you join a server and play against a human
player where the challenge is usually tougher.
Certainly Time of Conflict is a better example of the genre
because
David Greenwood did a lot of things right. He made a truly
awesome
accessible interface for the game, and allows you to create a
very
large army consisting of tanks, jets, ships, and troops against
an
enemy force of a similar size. No single battle can change the
tide of
war, and I've litterally spent up to seven or eight days of game
play
until the enemy surrendered. Its features like this I think
SoundRTS
needs to be truly on par with Warcraft.
Cheers!
On 12/22/11, dark <[email protected]> wrote:
I always found that with sound rts myself. The computer never
really does
any serious attacks that have any c chance against you accept
at
the start,
then by the time you've got up to knights and maybe a catapult
you just have
a huge army that can walk streight into the enemy teretory and
murder their
way through.
I must confess this is one reason i've never really got hugely
into the
game, sinse I'm not a big pvp fan and playing single player
against the
computer is pretty limited.
I'd personally love to see a propper campeigne mode with
missions,
objectives etc, but though the tools are there to make one, I
don't believe
anyone has as yet.
Beware the grue!
Dark.
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