Hi John,

Right. That's pretty much what I've observed as well. Once you destroy
enough of the enemies units it doesn't bother repairing buildings or
creating new units. It just goes on gathering gold, wood, or whatever
as though the AI doesn't know what else to do.

Which is really the problem here as I see it. When I invade their
territory they might have a keep, stables, blacksmith, sawmill, etc
all they need to raise a decent army but fail to do it. The entire
hour I spent repairing my buildings and building up my army the enemy
AI just kept on mining gold and gathering wood instead of creating an
army to repulse a serious attack.

Cheers!


On 12/22/11, john <[email protected]> wrote:
> I guess I'll throw in some observations here. What that computer
> did was make it's peasants gather resources. In one of my recent
> battles, I had an enemy force of one peasant with a few town
> halls, a barracks a farm and a couple other buildings. There was
> a woods next to an enemy town hall. Over the course of an hour or
> so, that peasant did nothing but gather wood. I had modified the
> map a bit so that resources are practically bottomless, but a
> single peasant exploited a woods of 7500 down to 3000. Over this
> time, me being the person who wants *all* the money, I had well
> over 120k gold and 90k wood. The enemy never repaired any of
> their damaged buildings, never harvested gold (though I'm almost
> certain they had enough to get some men anyway), and never
> recruited a single unit. It would appear that if you devastate
> them to a certain point, that the computer gets stuck in an
> infinite loop. I've also scene a group of 5-10 peasants exploit
> gold for ten minutes, though I got board of watching before they
> finished the mine.
>
>  ----- Original Message -----
> From: Thomas Ward <[email protected]
> To: Gamers Discussion list <[email protected]
> Date sent: Thu, 22 Dec 2011 12:03:59 -0500
> Subject: Re: [Audyssey] My Latest SoundRTS Battle
>
> Hi Dark,
>
> That's quite true unfortunately. I think SoundRTS needs a newer
> better
> intelligent A.I. because it really all comes down to one major
> battle
> with the enemy. The A.I. builds up a decent sized army, invades,
> and
> if you repulse the attack its all over. The enemy A.I. doesn't
> seem to
> be able to recover after the initial defeat.
>
> For example, I just got done playing a major offensive with the
> agressive A.I. and the enemy attacked,nearly wiped me out, but I
> managed to defeat the initial invasion and rebuild. I built up a
> huge
> army, rebuilt all my buildings, and even performed some upgrades
> so I
> could repulse a second attack. Mind you I spend nearly an hour of
> time
> getting ready for this huge battle. What was the A.I. doing in
> that
> hour of time?
>
> Apparently nothing. When I launched my asault there were only a
> few
> footmen and archers guarding the enemy territories. Meanwhile I
> spent
> that time in adding several knights and even a mage to hit them
> hard
> and hit them fast.I would have expected the enemy to spend its
> time
> and resources on knights, mages, and dragons for such a possible
> invasion but it was spending its resources on footmen and
> archers. It
> is absolutely rediculous that the A.I. didn't use its time and
> resources more wisely!
>
> Its for reasons like that I am truly considering writing my own
> version of Warcraft that is more on par with the original game.
> As you
> say SoundRTS has the makings of a real time strategy game in that
> genre, but lacks campaigns,  lacks a decent single player mode,
> and
> really only is fun if you join a server and play against a human
> player where the challenge is usually tougher.
>
> Certainly Time of Conflict is a better example of the genre
> because
> David Greenwood did a lot of things right. He made a truly
> awesome
> accessible interface for the game, and allows you to create a
> very
> large army consisting of tanks, jets, ships, and troops against
> an
> enemy force of a similar size. No single battle can change the
> tide of
> war, and I've litterally spent up to seven or eight days of game
> play
> until the enemy surrendered.  Its features like this I think
> SoundRTS
> needs to be truly on par with Warcraft.
>
> Cheers!
>
>
> On 12/22/11, dark <[email protected]> wrote:
>  I always found that with sound rts myself. The computer never
> really does
>  any serious attacks that have any c chance against you accept at
> the start,
>  then by the time you've got up to knights and maybe a catapult
> you just have
>  a huge army that can walk streight into the enemy teretory and
> murder their
>  way through.
>
>  I must confess this is one reason i've never really got hugely
> into the
>  game, sinse I'm not a big pvp fan and playing single player
> against the
>  computer is pretty limited.
>
>  I'd personally love to see a propper campeigne mode with
> missions,
>  objectives etc, but though the tools are there to make one, I
> don't believe
>  anyone has as yet.
>
>  Beware the grue!
>
>  Dark.
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of
> the list,
> please send E-mail to [email protected].
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
>

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to