Hi Dark, Yeah, tell me about it. In one of the games I played today there was a keep and a townhall in the same sector. I couldn't figure out why the computer AI would do something like that. It seems to me like a waste of resources that could have been spent on a sawmill, blacksmith, or something else more useful to it. Its not the first time i've seen the AI make unusual choices like that which makes no sense at all other than the computer randomly decided to set a building their regardless if it needed one or not.
Cheers! On 12/22/11, dark <[email protected]> wrote: > I've also noticed that the ai seems to build extra town halls instead of > more useful buildings. While I can see the need for the option to build more > townhalls if yours gets destroyed or if you have a large distance for > peasants to go, building a second town hall next to your first serves litle > or no point, and yet it's something I've seen the ai in sound rts do on > several occasions. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
