I guess I'll throw in some observations here. What that computer did was make it's peasants gather resources. In one of my recent battles, I had an enemy force of one peasant with a few town halls, a barracks a farm and a couple other buildings. There was a woods next to an enemy town hall. Over the course of an hour or so, that peasant did nothing but gather wood. I had modified the map a bit so that resources are practically bottomless, but a single peasant exploited a woods of 7500 down to 3000. Over this time, me being the person who wants *all* the money, I had well over 120k gold and 90k wood. The enemy never repaired any of their damaged buildings, never harvested gold (though I'm almost certain they had enough to get some men anyway), and never recruited a single unit. It would appear that if you devastate them to a certain point, that the computer gets stuck in an infinite loop. I've also scene a group of 5-10 peasants exploit gold for ten minutes, though I got board of watching before they finished the mine.

----- Original Message -----
From: Thomas Ward <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Thu, 22 Dec 2011 12:03:59 -0500
Subject: Re: [Audyssey] My Latest SoundRTS Battle

Hi Dark,

That's quite true unfortunately. I think SoundRTS needs a newer better intelligent A.I. because it really all comes down to one major battle with the enemy. The A.I. builds up a decent sized army, invades, and if you repulse the attack its all over. The enemy A.I. doesn't seem to
be able to recover after the initial defeat.

For example, I just got done playing a major offensive with the
agressive A.I. and the enemy attacked,nearly wiped me out, but I
managed to defeat the initial invasion and rebuild. I built up a huge army, rebuilt all my buildings, and even performed some upgrades so I could repulse a second attack. Mind you I spend nearly an hour of time getting ready for this huge battle. What was the A.I. doing in that
hour of time?

Apparently nothing. When I launched my asault there were only a few footmen and archers guarding the enemy territories. Meanwhile I spent that time in adding several knights and even a mage to hit them hard and hit them fast.I would have expected the enemy to spend its time
and resources on knights, mages, and dragons for such a possible
invasion but it was spending its resources on footmen and archers. It
is absolutely rediculous that the A.I. didn't use its time and
resources more wisely!

Its for reasons like that I am truly considering writing my own
version of Warcraft that is more on par with the original game. As you
say SoundRTS has the makings of a real time strategy game in that
genre, but lacks campaigns, lacks a decent single player mode, and
really only is fun if you join a server and play against a human
player where the challenge is usually tougher.

Certainly Time of Conflict is a better example of the genre because David Greenwood did a lot of things right. He made a truly awesome accessible interface for the game, and allows you to create a very large army consisting of tanks, jets, ships, and troops against an enemy force of a similar size. No single battle can change the tide of war, and I've litterally spent up to seven or eight days of game play until the enemy surrendered. Its features like this I think SoundRTS
needs to be truly on par with Warcraft.

Cheers!


On 12/22/11, dark <[email protected]> wrote:
I always found that with sound rts myself. The computer never really does any serious attacks that have any c chance against you accept at the start, then by the time you've got up to knights and maybe a catapult you just have a huge army that can walk streight into the enemy teretory and murder their
way through.

I must confess this is one reason i've never really got hugely into the game, sinse I'm not a big pvp fan and playing single player against the
computer is pretty limited.

I'd personally love to see a propper campeigne mode with missions, objectives etc, but though the tools are there to make one, I don't believe
anyone has as yet.

Beware the grue!

Dark.

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