Hi Chris,

I agree. I tried the Zero Sight demo myself and it doesn't really grab
my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down to a one on one comparison between the two.

I honestly think Lone Wolf sets a president for any kind of combat
simulation because it offers several starter missions, the ability to
create custom missions, and the user interface is fairly straight
forward. The keyboard commands are easy to remember because they make
sense. A for area, f for fuel, d for depth, s for speed, etc are
logical assignments.

With Zero Sight I felt as though some keyboard assignments didn't make
sense, and having 0 oriented to east instead of north just made the
game too confusing for me.I'm willing to keep an an open mind about
the game, but unless some of the things I don't particularly like get
changed in the future I probably won't buy Zero Sight. I guess it
doesn't really live up to my expectations for a flight simulator.

Cheers!


On 12/22/11, Christopher Bartlett <[email protected]> wrote:
> I don't think so, though others may disagree.  While Zero Sight seems to
> provide an in-depth flying experience, I was actually quite disappointed in
> the modeling of how one actually flies an aircraft.  I understand that those
> physics are difficult to make playable, so don't hold it against the
> developer, but it was sufficient to have me uninstalling the current demo.
>
> Lone Wolf's sub controls aren't exhaustively realistic, but they come much
> closer to providing the flavor of managing a submarine than do the flight
> controls and avionics of Zero Sight.  I'm not saying don't enjoy the game if
> you do, but no, it's not yet in the class of Lone Wolf for this gamer.
>
>       Chris Bartlett
>

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