I am with Chris on the hard core simulation aspect, and I think there are many others out there as well that would appreciate as much realism as possible in their simulations. As a diabetic, I could not get a pilot's license, though I wished badly to be able to fly. So back when I had sight, I bought an ultra light aircraft, which at the time did not require a license. Aftr taking lessons for several weeks, I was out flying the countryside, and other than some wild ladies in Los Angeles, its about as much fun as I've ever had. I was also a hard core simulation player, from Falcon, to Apache A H64, to Grand Prix Legends, including all the flight controls, force feedback steering wheels, etc. Point being, I know how an aircraft responds to input, and so far, nobody has gotten close to the realism a hard core simulation fan would be seeking. Frankly, as far as selling a game went, a developer would be better off making a shoot em up that was much more fun than realistic, especially given the difficulty of producing an accurate physics model for something so complicated. chris may have a spreadsheet of data, but having done a physics model for a racing game, with engine RPM transferred to transmission, transferred to the road, its not a task for the uninitiated, and something that will take hundreds and hundreds of hours of learning time behind a coding package to even begin to scratch at success. These games seem so simple when we play them, just push the throttle, then this or that happens, but under the hood, a lot is going on, and its not as simple as plugging A into B.

It can be done however, no doubt in that, but ideas and wishful thinking are cheap, hard work and dedication to a project are not. Kudos to those out there taking a stab at flight simulation. I plan on doing some more sculpting of my Apache Helicopter Simulation as time permits over the next few years, and if I end up making a full product, it will be as realistic as I can make it, including two person cockpits, with one pilot, and one weapons engineer playing together over the internet and a voice comm, against other players in what should be some hard core action.
.  even for those not into hard core simulation, that outta be fun, eh?
 Later
che

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