Hi Thomas, if you are still interested, with patch 1.01 we have introduced
the possibility of changing the default (Cartesian) heading with the Clock
heading, with 0 degrees to the North, just by pressing A in the main menu.
Just redownload the patch to try it out in case you want.

http://www.shardworkshop.com/zero-sight

2011/12/22 Thomas Ward <[email protected]>

> Hi Chris,
>
> I agree. I tried the Zero Sight demo myself and it doesn't really grab
> my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
> necessarily stick to true physics either, but as you pointed out the
> experience does feel more realistic as a simulation than Zero Sight
> when we come down to a one on one comparison between the two.
>
> I honestly think Lone Wolf sets a president for any kind of combat
> simulation because it offers several starter missions, the ability to
> create custom missions, and the user interface is fairly straight
> forward. The keyboard commands are easy to remember because they make
> sense. A for area, f for fuel, d for depth, s for speed, etc are
> logical assignments.
>
> With Zero Sight I felt as though some keyboard assignments didn't make
> sense, and having 0 oriented to east instead of north just made the
> game too confusing for me.I'm willing to keep an an open mind about
> the game, but unless some of the things I don't particularly like get
> changed in the future I probably won't buy Zero Sight. I guess it
> doesn't really live up to my expectations for a flight simulator.
>
> Cheers!
>
>
> On 12/22/11, Christopher Bartlett <[email protected]> wrote:
> > I don't think so, though others may disagree.  While Zero Sight seems to
> > provide an in-depth flying experience, I was actually quite disappointed
> in
> > the modeling of how one actually flies an aircraft.  I understand that
> those
> > physics are difficult to make playable, so don't hold it against the
> > developer, but it was sufficient to have me uninstalling the current
> demo.
> >
> > Lone Wolf's sub controls aren't exhaustively realistic, but they come
> much
> > closer to providing the flavor of managing a submarine than do the flight
> > controls and avionics of Zero Sight.  I'm not saying don't enjoy the
> game if
> > you do, but no, it's not yet in the class of Lone Wolf for this gamer.
> >
> >       Chris Bartlett
> >
>
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