oh yes, i know what your saying, and i agree, the more real it is, the
better. go true flight sims!
i mean, just look at why FSX is so dam popular. its cause even real
pilots love it.
but yes, there is also the point about coding a game, and sometimes,
playability comes first before realism. i am a person who loves realism
in a game, but sometimes i have to let it be. lol.
dallas
On 23/12/2011 06:50, Che wrote:
I am with Chris on the hard core simulation aspect, and I think
there are many others out there as well that would appreciate as much
realism as possible in their simulations.
As a diabetic, I could not get a pilot's license, though I wished
badly to be able to fly. So back when I had sight, I bought an ultra
light aircraft, which at the time did not require a license. Aftr
taking lessons for several weeks, I was out flying the countryside,
and other than some wild ladies in Los Angeles, its about as much fun
as I've ever had.
I was also a hard core simulation player, from Falcon, to Apache A
H64, to Grand Prix Legends, including all the flight controls, force
feedback steering wheels, etc.
Point being, I know how an aircraft responds to input, and so far,
nobody has gotten close to the realism a hard core simulation fan
would be seeking.
Frankly, as far as selling a game went, a developer would be better
off making a shoot em up that was much more fun than realistic,
especially given the difficulty of producing an accurate physics model
for something so complicated.
chris may have a spreadsheet of data, but having done a physics
model for a racing game, with engine RPM transferred to transmission,
transferred to the road, its not a task for the uninitiated, and
something that will take hundreds and hundreds of hours of learning
time behind a coding package to even begin to scratch at success.
These games seem so simple when we play them, just push the
throttle, then this or that happens, but under the hood, a lot is
going on, and its not as simple as plugging A into B.
It can be done however, no doubt in that, but ideas and wishful
thinking are cheap, hard work and dedication to a project are not.
Kudos to those out there taking a stab at flight simulation. I plan
on doing some more sculpting of my Apache Helicopter Simulation as
time permits over the next few years, and if I end up making a full
product, it will be as realistic as I can make it, including two
person cockpits, with one pilot, and one weapons engineer playing
together over the internet and a voice comm, against other players in
what should be some hard core action.
. even for those not into hard core simulation, that outta be fun, eh?
Later
che
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