Thomas,
I think it'll be a shame if you were to abandon the side scroller. not because I hate FPS games, in fact I'll be the first to download an FPS MOTA whenever it's available, but due to the fact you've been working on this game engine for 3 years, and now you'll be throwing all that work away because the project doesn't interest you. Keep in mind that with this engine already finished, you could probably release this game in a couple of months. On the other hand, you'll need to work on modifying your engine to support 3d movement, and then start work on the game. it'll take so much longer.



----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 30, 2011 10:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News


Hi Dark,

Well, let me explain what my problem here is. If you are facing north
I want the tiles to line up in front of you from left to right. You
might have to take one step right and one step forward to active the
first switch, step back once, step left twice, and one step forward to
activate the second switch on the left, and one step right to activate
the middle switch. Then, one step forward to push the door open. That
definitely requires 3d movement as you can't move left, right,
forward, and backward all in a 2d environment.


Yeah, I know i could modify the puzzle as you suggested by having you
jump forward and back so many tiles as Prince of persia, Megaman,
whatever but I really don't want to do it that way.

I guess what it all really boils down to in the end is personal
preference or tastes. I for one am sick and tired of 2d
side-scrollers.  I just spend three years developing a game engine
playing the same old side-scroller over and over and over again day in
and day out until the engine is finished. Now, that the engine is
ready for production I can't stand side-scrollers personally. Testing
MOTA over and over again just burned me out on 2d games, and you can
hardly blame me for wanting to develop something different which
brings us back to the issue I mentioned in my original post.

I really want to honor my customers by giving them the best game
possible for their money. However, if the community wants a
side-scroller, something I'm personally not interested in creating,
I'm not going to put my heart into creating it.If I'm not interested
in the final product. Its going to end up being very shallow, not as
feature filled as it could be, and of course I'll end up having to
support the game with upgrades, patches, etc which I'm not really
interested in doing. Its hardly fair to give everyone a side-scroller
and turn around the day after they buy it and tell them that is the
final version and I'm no longer going to support that game. That is a
crummy deal. So of course whatever I make it is for the long hall and
I better be willing to support and maintain it for a while.

Bottom line, if I have to I'll create the side-scroller to settle
accounts, but don't think its going to be my best work. I won't spend
that much time or effort on a project that doesn't interest me. The
story, sounds, music, might be great but if I can't create it my way,
the way I want to, then I don't have any personal interest in it. Its
just been reduced to a meaningless job and I don't get as much
pleasure out of creating it as I might.

Cheers!





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