Hi Yohandy, Smile. that's where you are wrong. Even if I throw out the 2d version of the game I'm not throwing all of that work away because I already have a lot of reusable code. Things like menus, functions to load sounds, save settings, etc all can be copied over as is. That's so generic that I don't even have to change it to get that functionality added to the new game on the first day.
Besides, as far as how much work it will take to convert it from 2d to 3d it isn't a lot of work in reality because I have existing templates for this. Templates to run, jump, crawl, swim, etc all in a 3d environment. Remember the primary purpose of the engine is for developing 3d type games thus the name Genesis 3D or G3D for short. Plus last year I started work on a 3d version of MOTA which I was thinking about releasing at the same time as the 2d side-scroller version and never got around to releasing a public beta. So the fact of the matter is all of the basic coding is done. All the mechanics etc are there. I just need to add levels, maybe update the AI, load the new sounds, etc and by March or April I'll have a decent demo for you guys to try. So its not as bad as you are probably imagining here. Its not like it will take three to five years to get back to where we are now, because I have a lot of existing code to work with. I've got a stable engine, a very good start on a 3d game, all I need to do is just bring it up to date and add a level or two for demonstration purposes. HTH On 12/31/11, Yohandy <[email protected]> wrote: > Thomas, > I think it'll be a shame if you were to abandon the side scroller. not > because I hate FPS games, in fact I'll be the first to download an FPS MOTA > whenever it's available, but due to the fact you've been working on this > game engine for 3 years, and now you'll be throwing all that work away > because the project doesn't interest you. Keep in mind that with this engine > already finished, you could probably release this game in a couple of > months. On the other hand, you'll need to work on modifying your engine to > support 3d movement, and then start work on the game. it'll take so much > longer. > > > > ----- Original Message ----- > From: "Thomas Ward" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, December 30, 2011 10:22 PM > Subject: Re: [Audyssey] Mysteries of the Ancients News > > >> Hi Dark, >> >> Well, let me explain what my problem here is. If you are facing north >> I want the tiles to line up in front of you from left to right. You >> might have to take one step right and one step forward to active the >> first switch, step back once, step left twice, and one step forward to >> activate the second switch on the left, and one step right to activate >> the middle switch. Then, one step forward to push the door open. That >> definitely requires 3d movement as you can't move left, right, >> forward, and backward all in a 2d environment. >> >> >> Yeah, I know i could modify the puzzle as you suggested by having you >> jump forward and back so many tiles as Prince of persia, Megaman, >> whatever but I really don't want to do it that way. >> >> I guess what it all really boils down to in the end is personal >> preference or tastes. I for one am sick and tired of 2d >> side-scrollers. I just spend three years developing a game engine >> playing the same old side-scroller over and over and over again day in >> and day out until the engine is finished. Now, that the engine is >> ready for production I can't stand side-scrollers personally. Testing >> MOTA over and over again just burned me out on 2d games, and you can >> hardly blame me for wanting to develop something different which >> brings us back to the issue I mentioned in my original post. >> >> I really want to honor my customers by giving them the best game >> possible for their money. However, if the community wants a >> side-scroller, something I'm personally not interested in creating, >> I'm not going to put my heart into creating it.If I'm not interested >> in the final product. Its going to end up being very shallow, not as >> feature filled as it could be, and of course I'll end up having to >> support the game with upgrades, patches, etc which I'm not really >> interested in doing. Its hardly fair to give everyone a side-scroller >> and turn around the day after they buy it and tell them that is the >> final version and I'm no longer going to support that game. That is a >> crummy deal. So of course whatever I make it is for the long hall and >> I better be willing to support and maintain it for a while. >> >> Bottom line, if I have to I'll create the side-scroller to settle >> accounts, but don't think its going to be my best work. I won't spend >> that much time or effort on a project that doesn't interest me. The >> story, sounds, music, might be great but if I can't create it my way, >> the way I want to, then I don't have any personal interest in it. Its >> just been reduced to a meaningless job and I don't get as much >> pleasure out of creating it as I might. >> >> Cheers! >> >> >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. 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