Silly reason 

Easy to convert 

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On Dec 31, 2011, at 11:56 AM, "Yohandy" <[email protected]> wrote:

> Thomas,
> I think it'll be a shame if you were to abandon the side scroller. not 
> because I hate FPS games, in fact I'll be the first to download an FPS MOTA 
> whenever it's available, but due to the fact you've been working on this game 
> engine for 3 years, and now you'll be throwing all that work away because the 
> project doesn't interest you. Keep in mind that with this engine already 
> finished, you could probably release this game in a couple of months. On the 
> other hand, you'll need to work on modifying your engine to support 3d 
> movement, and then start work on the game. it'll take so much longer.
> 
> 
> 
> ----- Original Message ----- From: "Thomas Ward" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, December 30, 2011 10:22 PM
> Subject: Re: [Audyssey] Mysteries of the Ancients News
> 
> 
>> Hi Dark,
>> 
>> Well, let me explain what my problem here is. If you are facing north
>> I want the tiles to line up in front of you from left to right. You
>> might have to take one step right and one step forward to active the
>> first switch, step back once, step left twice, and one step forward to
>> activate the second switch on the left, and one step right to activate
>> the middle switch. Then, one step forward to push the door open. That
>> definitely requires 3d movement as you can't move left, right,
>> forward, and backward all in a 2d environment.
>> 
>> 
>> Yeah, I know i could modify the puzzle as you suggested by having you
>> jump forward and back so many tiles as Prince of persia, Megaman,
>> whatever but I really don't want to do it that way.
>> 
>> I guess what it all really boils down to in the end is personal
>> preference or tastes. I for one am sick and tired of 2d
>> side-scrollers.  I just spend three years developing a game engine
>> playing the same old side-scroller over and over and over again day in
>> and day out until the engine is finished. Now, that the engine is
>> ready for production I can't stand side-scrollers personally. Testing
>> MOTA over and over again just burned me out on 2d games, and you can
>> hardly blame me for wanting to develop something different which
>> brings us back to the issue I mentioned in my original post.
>> 
>> I really want to honor my customers by giving them the best game
>> possible for their money. However, if the community wants a
>> side-scroller, something I'm personally not interested in creating,
>> I'm not going to put my heart into creating it.If I'm not interested
>> in the final product. Its going to end up being very shallow, not as
>> feature filled as it could be, and of course I'll end up having to
>> support the game with upgrades, patches, etc which I'm not really
>> interested in doing. Its hardly fair to give everyone a side-scroller
>> and turn around the day after they buy it and tell them that is the
>> final version and I'm no longer going to support that game. That is a
>> crummy deal. So of course whatever I make it is for the long hall and
>> I better be willing to support and maintain it for a while.
>> 
>> Bottom line, if I have to I'll create the side-scroller to settle
>> accounts, but don't think its going to be my best work. I won't spend
>> that much time or effort on a project that doesn't interest me. The
>> story, sounds, music, might be great but if I can't create it my way,
>> the way I want to, then I don't have any personal interest in it. Its
>> just been reduced to a meaningless job and I don't get as much
>> pleasure out of creating it as I might.
>> 
>> Cheers!
>> 
>> 
>> 
> 
> 
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