Hi Tom.

Your point about stair cases actually brings up another issue I've noticed in audio.

While animation and creating graphics are by no means easy, it is stil possible for even an indi developer to actually draw whatever graphics he/she wants, in fact a graphic designer to perform this duty is usually on any indi developement team.

No, the graphics may not be of super quality (and animating them so that they move is another problem in itself), but there is no actual limit to what objects can be had in the game itself.

in audio however, there are simply not as many sounds around, nor can they be quickly and easily created.

it's like the difference betwene shopping at a huge super markit or a small village shop.

You could buy practically anything you liek from the supermarkit, ---- admittedly not necessarily at the best quality, but stil it would be there, where as the village shop has only a small selection and if they don't have it, you don't get it.

You could try altering some existing sounds I suppose to create more in game objects, ----- such as just pitch shifting one stone step upwards a bit to indicate that your now treading on a staircase which is off the floor but how well these sorts of practices work can vary quite a lot. There really isn't a good way around this sound problem, sinse sound libraries are pretty expensive.

Beware the grue!

Dark.

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