Hi Quentin,

I agree that I should definitely play around with echo, low bypass
filters, and other environmental effects once I get the game written
and basic mechanics in place. However, as far as a library goes
obviously something like FMOD has all the DSP effects right out of the
box, but there are certainly less expensive alternatives. XAudio2, for
example, does have the ability to create custom DSP effects and some
of the more common ones are predefined for you. So I  imagine once I
get things converted to XAudio2 I'll have the ability to tap into some
of those DSP effects.

Cheers!


On 1/6/12, QuentinC <[email protected]> wrote:
> Hello,
> I know that it's really not an easy task because it requires expensive
> commercial audio libraries, but I think that one should really much more
> play with echo and reverberation in 3D audiogames. It's more realist, of
> course, but can also be helpful in giving some hints on where you are
> and how is the environment around.
>
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