Hi Quentin, I agree that I should definitely play around with echo, low bypass filters, and other environmental effects once I get the game written and basic mechanics in place. However, as far as a library goes obviously something like FMOD has all the DSP effects right out of the box, but there are certainly less expensive alternatives. XAudio2, for example, does have the ability to create custom DSP effects and some of the more common ones are predefined for you. So I imagine once I get things converted to XAudio2 I'll have the ability to tap into some of those DSP effects.
Cheers! On 1/6/12, QuentinC <quent...@cfardel.net> wrote: > Hello, > I know that it's really not an easy task because it requires expensive > commercial audio libraries, but I think that one should really much more > play with echo and reverberation in 3D audiogames. It's more realist, of > course, but can also be helpful in giving some hints on where you are > and how is the environment around. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.