Hi Phil, Interesting. Yeah, I guess I've noticed that, but hadn't really thought about it. I imagine something like this could apply to staircases in my games as well. I'll experiment and see what I can come up with.
Cheers! On 1/6/12, Phil Vlasak <[email protected]> wrote: > Hi Dark and Thomas, > In my Sarah game, I have more echo on the sound of her walking through > rooms. > When she reaches a stair, I reduce the echo and raise the pitch to indicate > a different surface. > Phil --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
