Hi Phil,

Interesting. Yeah, I guess I've noticed that, but hadn't really
thought about it. I imagine something like this could apply to
staircases in my games as well. I'll experiment and see what I can
come up with.

Cheers!


On 1/6/12, Phil Vlasak <[email protected]> wrote:
> Hi Dark and Thomas,
> In my Sarah game, I have more echo on the sound of her walking through
> rooms.
> When she reaches a stair, I reduce the echo and raise the pitch to indicate
> a different surface.
> Phil

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