Hi Dan, No, that makes perfect sense. I suppose once I get all the game mechanics etc in place I can play around with the environmental effects and see if I might add some echo where it would be useful. I know in Shades of Doom, for example, when you near a wall you here your footsteps echo. Its a nice indecation that a wall is coming up. I could probably add something similar for staircases and other objects that wouldn't necessarily make sound in and of themselves.
Cheers! On 1/6/12, dan cook <dan.sc...@gmail.com> wrote: > Hi, > > Firstly, I have found the discussion of what constitutes a true two-d > complex or even normal mainstream sidescroller incredibly interesting > and if nothing else, I've learned a fair bit about that today. :D > Secondly, I too have been down a mine, admittedly a salt mine in > Austria, however I believe that the suggestion of possibly making more > use of echo and 3d sound might help a lot in distinguishing stairs > from floor for example. > This is because i recently purchased dimentions for my iphone and the > use of spacial sound around you makes me long for more and it would be > brilliant if we could have more of that in audiogames. > I appologise if this post either didn't make much sense or didn't add > much to the discussion, as I've written it quickly while waiting for > MS word to behave itself and work propperly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.