Hi Dark,

Yeah, I know. That's truly one of the disadvantages to move based
games like STFC or Trek 2000 is you can fly right into an armada of
enemy ships and get destroyed without even having a chance to fire a
shot. That happened tonight a couple of times and it was extremely
frustrating. Especially, since I was handing their butts to them
whenever I got a real chance to mix it up with the enemy fleets.

My next Star Trek game will be more of a starship sym where you
command a single vessel like the Enterprise and carry out various
missions. Basically, what I am thinking of is something like Lone
Wolf, but with a Star Trek type theme to it. In that way it will be
more like the television series because you might have x number of
missions to select from and play out in real time.

Although, after having played Time of Conflict it would be cool to
actually have a real time strategy Star Trek game where you command
Starfleet and have to build and supply several ships. In a case like
that you would have a variety of classes to build, each with specific
functions, and you'd have to build planetary defenses around the home
worlds of the Federation. You would have to manage fleet deployments
and set up stations where you could easily block an incoming invasion.
It would be very interesting to see a game like that.

Cheers!


On 1/12/12, dark <[email protected]> wrote:
> Hi tom.
>
> that's fairly awsome, actually I've not played the game in a while myself so
> probably ought to give it another bash.
>
> My only problem however with the game, and indeed with trek 2000, is that
> the enemy always gets the first hit in, sinse the enemy come into range on
> your turn but fire on there's, which means that ninety percent of the time
> it's better to get around one of your starbases and fire away rather than
> use a direct attack in open space, indeed the only ship that can attack an
> enemy first is the Defiant with the cloaking device.
>
> This is another reason I'd like to see a trek game with a single ship, sinse
> that leaves room for more tactical combat, sinse afterall there were
> situations when starfleet had to fire first, such as when combating the
> borg.
>
> all the best,
>
> Dark.

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