I Agree Haiden, again this is where time of conflict really has the right
idea I think, sinse there you actually need! to go out and fight the enemy
in numerically reasonable forces.
While Trek 2000 was great for being possibly the first audio stratogy game,
i think we've advanced sinse then, especially looking at castaways and time
of conflict.
Beware the grue!
Dark.
----- Original Message -----
From: "Hayden Presley" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Friday, January 13, 2012 5:10 AM
Subject: Re: [Audyssey] Great Trek 2000 Battle
Hi,
MY biggest criticism has to be the way you can play it: if you just wait
at
a starbase, all your enemies come to you. Strategically I call that
suicide.
Best Regards,
Hayden
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Thomas Ward
Sent: Thursday, January 12, 2012 10:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle
Hi Dark,
Yeah, I know. That's truly one of the disadvantages to move based
games like STFC or Trek 2000 is you can fly right into an armada of
enemy ships and get destroyed without even having a chance to fire a
shot. That happened tonight a couple of times and it was extremely
frustrating. Especially, since I was handing their butts to them
whenever I got a real chance to mix it up with the enemy fleets.
My next Star Trek game will be more of a starship sym where you
command a single vessel like the Enterprise and carry out various
missions. Basically, what I am thinking of is something like Lone
Wolf, but with a Star Trek type theme to it. In that way it will be
more like the television series because you might have x number of
missions to select from and play out in real time.
Although, after having played Time of Conflict it would be cool to
actually have a real time strategy Star Trek game where you command
Starfleet and have to build and supply several ships. In a case like
that you would have a variety of classes to build, each with specific
functions, and you'd have to build planetary defenses around the home
worlds of the Federation. You would have to manage fleet deployments
and set up stations where you could easily block an incoming invasion.
It would be very interesting to see a game like that.
Cheers!
On 1/12/12, dark <[email protected]> wrote:
Hi tom.
that's fairly awsome, actually I've not played the game in a while myself
so
probably ought to give it another bash.
My only problem however with the game, and indeed with trek 2000, is that
the enemy always gets the first hit in, sinse the enemy come into range
on
your turn but fire on there's, which means that ninety percent of the
time
it's better to get around one of your starbases and fire away rather than
use a direct attack in open space, indeed the only ship that can attack
an
enemy first is the Defiant with the cloaking device.
This is another reason I'd like to see a trek game with a single ship,
sinse
that leaves room for more tactical combat, sinse afterall there were
situations when starfleet had to fire first, such as when combating the
borg.
all the best,
Dark.
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