Hi Dark,

Yeah, I know. I understood what you meant. I guess I got carried away
with discussing how they over used the Borg and forgot to close my
point.

Where I was heading was that by introducing Seven's character into the
show the writers immediately began using Seven's Borg technology to
fix or resolve everything and anything the standard crew could not. It
became a repetitive plot device that I think could have been used a
lot less than it was. All the same I feel seasons 5, 6, and 7 were
among the best.

In the last three seasons they introduced several new enemy races like
Speceies 8472, the Herogen, and the Borg which I felt were all good
enemies that made the show better for it.  Plus once Voyager was able
to communicate with the Federation they managed to introduce some new
plots like the episodes where Voyager sent the doctors program back to
the Federation, and the couple of episodes where Troi and Barkly were
pulled into the story.

Anyway, getting back to the Voyager game idea I've got quite a lot
that could be put to such a game. For example, I have sounds for
Species 8472, the Herogen, and Borg. Right there are three possible
alien races that could be used to create an FPS game. I've also got
all of the main characters Paris, Torres, Kim, Janeway, etc so you
could litterally take your pick of character to play the game.

I'd have to evaluate what I've got, but a Voyager game is definitely
possible. I wouldn't promise new alien races, as I'd probably have to
pay for new sounds for that, but I could certainly write one around
the existing characters and known alien races without a lot of
expense.

As far as a new ship and crew that would be doable. At one time back
in high school I actually sat down and wrote an entire series of short
stories under the title, Star Trek: Next Frontier, complete with a
different ship and crew. It was actually more fun than writing about
the TNG, DS 9, or Voyager series because I could do whatever I wanted
with the ship and crew. Unfortunately, the floppies all of those
stories were backed up on died a long time ago.

That said, it might be interesting to revisit that series and base
some games on it. Even though I don't have the actual stories
themselves around I still remember some of the main characters, the
basic plot of each story, and I could revise it to apply to any era I
want.

However, absolutely no Ferengi officers! The Ferengi on Deep Space 9
like Quark, Rom, and Nog drove me nuts. I hated their characters with
a passion. So much so I killed them in every D.S. 9 story I ever
wrote. Lol!


Cheers!


On 1/14/12, dark <[email protected]> wrote:
> Hi tom.
>
> In voyager I didn't mean the borg specifically causing less creative plots
> throughout the final few series, ----- indeed like yourself I enjoyd the
> majority of the Borg episodes.
>
> Even in none borg stories, most problems the crew encountered seemed to be
> solved by doing things to 7's nanoprobes in one way or another, whether that
> was to scan for something invisible, or deliver some destructive weaponry.
>
> I sort of got the impression that nanoprobes were what the writers did when
> they couldn't actually resolve a plot, and unfortunately in seasons 4-6 this
> happened again and again which rather disappointed me.
>
> ironically it didn't seem voyager changed plots until it got to season 7.
>
> I'm not sure about a voyager game, sinse i'm not sure how much is known
> about some of the main enemies in that series such as species 8472, besides
> if you were working on such a game, having plots limited only by what voice
> clips you could get might mean having less creative missions.
>
> If you were making a startrek game I actually think it should be about
> another federation vessel that we've not seen before with it's own crew.
> That way you could get voice actors to do the main parts (I'd be glad to do
> something like that myself), and write whatever script and encounters you
> lik, rather than having it dictated by your voice clips.
>
> You could also include whatever races and characters in the crew would be
> best for the game that way too. For instance, the combat marine character
> might be a Klingon (others must've followed warf's example especially with
> the good relations betwene the Federation and the empire and the dominian
> war), while your tactical officer might be a Vulcan.
>
> Heck, maybe your first officer could even be a firengi, and have extremely
> good negotiation skills (not to mention getting good prices for goods around
> the galaxy), ----- afterall Naag joined starfleet so why not others?
>
> I'd also be interested to see what sort of plots you could come up with
> given a free field, sinse someone who knows startrek cannon as well as you
> do could probably make some very interesting missions and decisions based
> after the end of current trek.
>
> Beware the grue!
>
> Dark.
>

---
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