I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply "fun" once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy.
> Speaking purely from a gamer point of > view, I think that the point of a game is, well, for fun, > and thus, when real life suddenly demands your attention, it > should be reasonable to be able to pause that "fun" while > you run like mad to the washroom...just for > example...without, as someone pointed out, losing a week, or > even month, worth of careful playing and saving up items. > Otherwise, without such option, many of us probably wouldn't > play swamp at all unless we know we are sure to have a few > hours of uninterupted play-time at least, which in my > case/life style, is pretty much impossible. > Granted you can go to the safe zone and idle there, but if > I'm on the other side of town, I don't have the time to run > to safe zone without missing say, that important phone call > from a client. > If pause is too abuseable, then at least give an instant > recall to safe zone option, say make it cost 200 rep or > something, so when something urgent comes up, we at least > have that way out fast. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
