Instant attention like somebody knocking on the door or the phone ringing?

----- Original Message -----
From: "Ken" <kenwdow...@neo.rr.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Fri, 4 May 2012 15:49:01 -0400
Subject: Re: [Audyssey] swamp 2.2 thoughts

If something needs my attention, I simply park my character in a safe place. There are several besides the safe zone, none totaly safe--but safe enough. I personally like the system the way it is now. No pausing means that menu
mode can be entered during missions again too, which is nice.
----- Original Message -----
From: "Jeremy Kaldobsky" <jer...@kaldobsky.com
To: "Johnny Tai" <johnnyti...@shaw.ca>; "Gamers Discussion list"
<gamers@audyssey.org
Sent: Wednesday, May 02, 2012 1:16 PM
Subject: Re: [Audyssey] swamp 2.2 thoughts


I'll give this some thought and see what I come up with.

On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to
them which keeps you from doing that same thing.  While the
responsibilities are different depending on the game, I do believe every game becomes driven by more than simply "fun" once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits
with my design but also makes people happy.

Speaking purely from a gamer point of
view, I think that the point of a game is, well, for fun,
and thus, when real life suddenly demands your attention, it
should be reasonable to be able to pause that "fun" while
you run like mad to the washroom...just for
example...without, as someone pointed out, losing a week, or
even month, worth of careful playing and saving up items.
Otherwise, without such option, many of us probably wouldn't
play swamp at all unless we know we are sure to have a few
hours of uninterupted play-time at least, which in my
case/life style, is pretty much impossible.
Granted you can go to the safe zone and idle there, but if
I'm on the other side of town, I don't have the time to run
to safe zone without missing say, that important phone call
from a client.
If pause is too abuseable, then at least give an instant
recall to safe zone option, say make it cost 200 rep or
something, so when something urgent comes up, we at least
have that way out fast.


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