no. you normally stand to loose months if your not careful.
dallas

On 02/05/2012, john <jpcarnemo...@comcast.net> wrote:
> Outside the game. I had to discuss an essay, and was on the
> second floor of the hospital. And while lots of games may not
> have a pause (though I can't think of any off the top of my
> head), you usually don't stand to loose a week of work.
>
>  ----- Original Message -----
> From: "Dallas O'Brien" <dallas.r.obr...@gmail.com
> To: Gamers Discussion list <gamers@audyssey.org
> Date sent: Wed, 2 May 2012 09:38:57 +1000
> Subject: Re: [Audyssey] swamp 2.2 thoughts
>
> john, not having a way to pause isn't that unfare really. i mean,
> lots
> of games don't have a pause. lol. i know it can be anoying
> sometimes.
> when you say you were talking to somebody, do you mean outside
> the
> game, or on the chat / radio system.
> dallas
>
>
> On 02/05/2012, john <jpcarnemo...@comcast.net> wrote:
>  I've just spent around 20 minutes with the new swamp, and here
>  are some preliminary thoughts.
>       I have to say that I liked the way that the old menu system
>  worked, where you couldn't enter the menu if you were being
>  chased, but could (and pause the game) otherwise. I was under
> the
>  impression that the menu in standard game play would still
> pause,
>  and suffered a miserable death as a consequence of having to
> talk
>  to somebody. As far as I'm concerned, it's grossly unfair that
> we
>  can't pause the game for any reason.
>       I haven't had much experience with the new weapons in
>  multiplayer (affect of the previously mentioned death), but they
>  seem to be nice in the solo maps. However, the more weapons we
>  get the more crucial it becomes that we have an updated weapon
>  guide to make sense of it all. I do, however, like the way the
>  weapons are organized now.
>
>  That's all for now,
>  John.
>
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