I'd be willing to sacrifice even 2500-3000 rep for something like
this:
press a key (possibly enter?) while your not in a transit area or
the truck:
Upon pressing the key a menu of possible destinations show up
with:
first safe zone, second safe zone, hospital elevator (only if
your on the second floor), and truck (only if your in a mission.
The first option in the menu would be back to game (this is the
default option), so that people don't spend their rep without
meaning to. Once you select an option your transported directly
to the area you chose, minus the rep.
I feel that this has several advantages over what you described:
Firstly, it offers you the ability to not have to walk across
maps/missions to get somewhere (and this is why it costs so
much). Secondly, it would take a little more time than a
single key (again, lesssening the needless rep spending), and
would hopefully curb abuse.
While I don't know swamp's code, I couldn't see this taking
a rediculous amount of work, simply reset the coordinates ans
subtract the rep, load a new map as needed.
Any thoughts?
John.
P.s:
While some people may consider this expensive, I would call
myself an average player in terms of skill/rep and level. While
3000 rep is nothing for some of the higher level players and a
lot for the newbies, it's really not that hard to get once your
used to the game.
----- Original Message -----
From: Dakotah Rickard <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Thu, 3 May 2012 00:05:28 -0400
Subject: Re: [Audyssey] swamp 2.2 thoughts
I agree that the contention with school thing is stupid. I go to
college, have three kids and a wife, and am consitantly able to
find a
few minutes here and there to play Swamp.
I suggest that it be very expensive but that some sort of transit
to
the closest safe zone be possible. Say a thousand rep. That way
if you
can risk it or if it's cheaper to just disconnect, you can do
that,
but if you just found literally every weapon and a pile of ammo,
it's
worth it. Maybe a thousand is huge, so five hundred, but I think
it
should really hurt to have instant safety.
I also think that cheaters ruin their own fun. i don't mean that
Jeremy shouldn't care about the problem, just that a cheater gets
bored and moves on. As long as the server isn't being attacked,
cheaters are just making the game boring for themselves. Why
should
they continue if therre's no challenge. Reason I'm saying this is
because I think that implementing too many anti-cheating
features,
since there isn't really a way for one player to impact another
directly yet, is a sweaty mess that seems to be more stress than
its
worth.
Anything that Jeremy does is probably going to kick butt, and the
pause thing isn't worth a major wrinkle. I do have to say though
that
Swamp is quite a unique game, all things considered, and that
uniqueness comes with a slight price. We players can't have the
same
expectations as we would with other games, and Jeremy can't quite
look
at it as just another FPS. It just doesn't fit.
I hope this finds you all well.
Signed:
Dakotah Rickard
On 5/2/12, john <[email protected]> wrote:
Oh yea. Now I don't have to worry about getting attacked while
I'm off the program. I still think we should be able to pause
for
a phone/person talking to you/person knocking on the door
though.
----- Original Message -----
From: "Kai" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Wed, 2 May 2012 14:00:07 -0700
Subject: Re: [Audyssey] swamp 2.2 thoughts
Ben Said:
"But what if, like me, you don't have 200 rep... did you think
of
that?
That's kinda inconsiderate to players like myself who have
school
to contend
with ..."
I might argue that Aprone works nights and that it's
inconsiderate of you to
be so rude simply because he won't jump on the bandwagon and
implement a
feature specifically for you right away. I honestly found this a
fairly rude
comment, and were I in the position to do so, I'd be even more
compelled to
just leave things be on simple merrit of subpar decorum.
John and Johnny:
You can now hit escape and exit the game from almost anywhere,
without the
necessity to forcibly disconnect / terminate the client. Yes,
this means you
lose whatever you gained since you last logged on, but if you
are
just on
for the fun of shooting zombies anyway, that shouldn't matter
too
much.
There's so many ways I could think of a pausing system (in fact,
they were
being abused before when you could pause swamp), that I doubt
the
extra
effort to contend with such tactics codewise would be worth it.
I'd much
rather Jeremy do some bug fixing and new feature implementation
than to add
things which themselves might cause him to have to lock himself
in a rat
race with people intent on cheating the system.
Kai
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