Oh yea. Now I don't have to worry about getting attacked while
I'm off the program. I still think we should be able to pause for
a phone/person talking to you/person knocking on the door though.
----- Original Message -----
From: "Kai" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Wed, 2 May 2012 14:00:07 -0700
Subject: Re: [Audyssey] swamp 2.2 thoughts
Ben Said:
"But what if, like me, you don't have 200 rep... did you think of
that?
That's kinda inconsiderate to players like myself who have school
to contend
with ..."
I might argue that Aprone works nights and that it's
inconsiderate of you to
be so rude simply because he won't jump on the bandwagon and
implement a
feature specifically for you right away. I honestly found this a
fairly rude
comment, and were I in the position to do so, I'd be even more
compelled to
just leave things be on simple merrit of subpar decorum.
John and Johnny:
You can now hit escape and exit the game from almost anywhere,
without the
necessity to forcibly disconnect / terminate the client. Yes,
this means you
lose whatever you gained since you last logged on, but if you are
just on
for the fun of shooting zombies anyway, that shouldn't matter too
much.
There's so many ways I could think of a pausing system (in fact,
they were
being abused before when you could pause swamp), that I doubt the
extra
effort to contend with such tactics codewise would be worth it.
I'd much
rather Jeremy do some bug fixing and new feature implementation
than to add
things which themselves might cause him to have to lock himself
in a rat
race with people intent on cheating the system.
Kai
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