The problem with this is that it'll get abused; people will just run around grabbing loot and then wait for the game to save, and relog to get their health back. Right now, if you want that restore you have to fight your way back to the sz. It also takes away some of the strategy in that do you run back to the sz or stay on the hospital second floor and keep looting? I do like the idea however, and would like to see it implemented until we have some kind of linkdead ability/afk setting like Dentin mentioned earlier. Right now (at least for me) it's more of a worry to loose link up in the hospital (or anywhere really) and loose all my hard won loot than it is to get back to sz through the zombies.

----- Original Message -----
From: "Steady Goh" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Thu, 3 May 2012 12:23:05 +0800
Subject: Re: [Audyssey] swamp 2.2 thoughts

Hi Jeremy, not sure if you will consider making the server periodically auto save player stats and not just do that in save zone. Maybe like every 2 minutes or so. I know this takes out a feature in sz, but it fixes quite a number of problems. We won't worry about not able to pause the game to attend to something that requires immediat attention and not saving our work. We just have to quit game. But you will have to put the "not able to escape when zombies chasing" code back in so we can't quit every time when there is danger. Players will not lose most of the items they collect if they have connection dropout. At most only the last 2 minutes work. It also takes out a possible game cheat or at least makes it less effective. If someone goes out on a run, used up lots of ammo and didn't collect much and in the event break some weapons or armer now, he can quit outside sz,
relogin and have everything back to the time he left sz
---
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