The problem with this is that it'll get abused; people will just
run around grabbing loot and then wait for the game to save, and
relog to get their health back. Right now, if you want that
restore you have to fight your way back to the sz. It also takes
away some of the strategy in that do you run back to the sz or
stay on the hospital second floor and keep looting? I do like the
idea however, and would like to see it implemented until we have
some kind of linkdead ability/afk setting like Dentin mentioned
earlier. Right now (at least for me) it's more of a worry to
loose link up in the hospital (or anywhere really) and loose all
my hard won loot than it is to get back to sz through the
zombies.
----- Original Message -----
From: "Steady Goh" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Thu, 3 May 2012 12:23:05 +0800
Subject: Re: [Audyssey] swamp 2.2 thoughts
Hi Jeremy, not sure if you will consider making the server
periodically auto
save player stats and not just do that in save zone. Maybe like
every 2
minutes or so. I know this takes out a feature in sz, but it
fixes quite a
number of problems. We won't worry about not able to pause the
game to
attend to something that requires immediat attention and not
saving our
work. We just have to quit game. But you will have to put the
"not able to
escape when zombies chasing" code back in so we can't quit every
time when
there is danger. Players will not lose most of the items they
collect if
they have connection dropout. At most only the last 2 minutes
work. It also
takes out a possible game cheat or at least makes it less
effective. If
someone goes out on a run, used up lots of ammo and didn't
collect much and
in the event break some weapons or armer now, he can quit outside
sz,
relogin and have everything back to the time he left sz
---
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