i had misgivings about that because of this very thing, but i think you should leave it as it is, it certainly gets the adrenalin running when you are down to 8 percent health and you are several clicks from the safe zone. btw, i was exploring the sewers, got killed and ended up in the other safe zone in the cop shop, i actually prefer this sz as ther are a lot more items to choose from in the inventory menu, however, how do i get back to map 1? cracking game now you have ironed out that rep bug.
On 04/05/2012, john <[email protected]> wrote: > Instant attention like somebody knocking on the door or the phone > ringing? > > ----- Original Message ----- > From: "Ken" <[email protected] > To: "Gamers Discussion list" <[email protected] > Date sent: Fri, 4 May 2012 15:49:01 -0400 > Subject: Re: [Audyssey] swamp 2.2 thoughts > > If something needs my attention, I simply park my character in a > safe place. > There are several besides the safe zone, none totaly safe--but > safe enough. > I personally like the system the way it is now. No pausing means > that menu > mode can be entered during missions again too, which is nice. > ----- Original Message ----- > From: "Jeremy Kaldobsky" <[email protected] > To: "Johnny Tai" <[email protected]>; "Gamers Discussion list" > <[email protected] > Sent: Wednesday, May 02, 2012 1:16 PM > Subject: Re: [Audyssey] swamp 2.2 thoughts > > > I'll give this some thought and see what I come up with. > > On a side note you are definitely correct that games are > primarily for > fun. The other thing to consider is that any time a game is > multiplayer > you are accepting responsibilities that wouldn't exist in a > single player > game. This even translates into real life. If playing a game > of chess > against yourself for practice, you might just walk away and come > back an > hour later. When playing with another person you have a > responsibility to > them which keeps you from doing that same thing. While the > responsibilities are different depending on the game, I do > believe every > game becomes driven by more than simply "fun" once other people > are > involved. This wasn't meant to dismiss your ideas Johnny, I > still plan to > give this some thought to see if I can come up with a solution > that fits > with my design but also makes people happy. > > Speaking purely from a gamer point of > view, I think that the point of a game is, well, for fun, > and thus, when real life suddenly demands your attention, it > should be reasonable to be able to pause that "fun" while > you run like mad to the washroom...just for > example...without, as someone pointed out, losing a week, or > even month, worth of careful playing and saving up items. > Otherwise, without such option, many of us probably wouldn't > play swamp at all unless we know we are sure to have a few > hours of uninterupted play-time at least, which in my > case/life style, is pretty much impossible. > Granted you can go to the safe zone and idle there, but if > I'm on the other side of town, I don't have the time to run > to safe zone without missing say, that important phone call > from a client. > If pause is too abuseable, then at least give an instant > recall to safe zone option, say make it cost 200 rep or > something, so when something urgent comes up, we at least > have that way out fast. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management > of the > list, > please send E-mail to [email protected]. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [email protected]. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
