i had misgivings about that because of this very thing, but i think
you should leave it as it is, it certainly gets the adrenalin running
when you are down to 8 percent health and you are several clicks from
the safe zone. btw, i was exploring the sewers, got killed and ended
up in the other safe zone in the cop shop, i actually prefer this sz
as ther are a lot more items to choose from in the inventory menu,
however, how do i get back to map 1? cracking game now you have ironed
out that rep bug.

On 04/05/2012, john <[email protected]> wrote:
> Instant attention like somebody knocking on the door or the phone
> ringing?
>
>  ----- Original Message -----
> From: "Ken" <[email protected]
> To: "Gamers Discussion list" <[email protected]
> Date sent: Fri, 4 May 2012 15:49:01 -0400
> Subject: Re: [Audyssey] swamp 2.2 thoughts
>
> If something needs my attention, I simply park my character in a
> safe place.
> There are several besides the safe zone, none totaly safe--but
> safe enough.
> I personally like the system the way it is now.  No pausing means
> that menu
> mode can be entered during missions again too, which is nice.
> ----- Original Message -----
> From: "Jeremy Kaldobsky" <[email protected]
> To: "Johnny Tai" <[email protected]>; "Gamers Discussion list"
> <[email protected]
> Sent: Wednesday, May 02, 2012 1:16 PM
> Subject: Re: [Audyssey] swamp 2.2 thoughts
>
>
>  I'll give this some thought and see what I come up with.
>
>  On a side note you are definitely correct that games are
> primarily for
>  fun.  The other thing to consider is that any time a game is
> multiplayer
>  you are accepting responsibilities that wouldn't exist in a
> single player
>  game.  This even translates into real life.  If playing a game
> of chess
>  against yourself for practice, you might just walk away and come
> back an
>  hour later.  When playing with another person you have a
> responsibility to
>  them which keeps you from doing that same thing.  While the
>  responsibilities are different depending on the game, I do
> believe every
>  game becomes driven by more than simply "fun" once other people
> are
>  involved.  This wasn't meant to dismiss your ideas Johnny, I
> still plan to
>  give this some thought to see if I can come up with a solution
> that fits
>  with my design but also makes people happy.
>
>  Speaking purely from a gamer point of
>  view, I think that the point of a game is, well, for fun,
>  and thus, when real life suddenly demands your attention, it
>  should be reasonable to be able to pause that "fun" while
>  you run like mad to the washroom...just for
>  example...without, as someone pointed out, losing a week, or
>  even month, worth of careful playing and saving up items.
>  Otherwise, without such option, many of us probably wouldn't
>  play swamp at all unless we know we are sure to have a few
>  hours of uninterupted play-time at least, which in my
>  case/life style, is pretty much impossible.
>  Granted you can go to the safe zone and idle there, but if
>  I'm on the other side of town, I don't have the time to run
>  to safe zone without missing say, that important phone call
>  from a client.
>  If pause is too abuseable, then at least give an instant
>  recall to safe zone option, say make it cost 200 rep or
>  something, so when something urgent comes up, we at least
>  have that way out fast.
>
>
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