Yah, good point there and is something I didn't thought of. It can be quite
a challenge to make your way back to the 2nd floor elivater. But if you
logout and log back in the next time, you will start from where you left and
you will need to make your way back at some point, whether is to buy
something or to join mission. If the server also save our helf stats and not
always start with full health, then you won't be able to save on that med
kit.
锦发/Steady Goh
----- Original Message -----
From: "john" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 03, 2012 9:10 PM
Subject: Re: [Audyssey] swamp 2.2 thoughts
The problem with this is that it'll get abused; people will just run
around grabbing loot and then wait for the game to save, and relog to get
their health back. Right now, if you want that restore you have to fight
your way back to the sz. It also takes away some of the strategy in that
do you run back to the sz or stay on the hospital second floor and keep
looting? I do like the
idea however, and would like to see it implemented until we have some kind
of linkdead ability/afk setting like Dentin mentioned earlier. Right now
(at least for me) it's more of a worry to loose link up in the hospital
(or anywhere really) and loose all my hard won loot than it is to get back
to sz through the zombies.
----- Original Message -----
From: "Steady Goh" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Thu, 3 May 2012 12:23:05 +0800
Subject: Re: [Audyssey] swamp 2.2 thoughts
Hi Jeremy, not sure if you will consider making the server periodically
auto
save player stats and not just do that in save zone. Maybe like every 2
minutes or so. I know this takes out a feature in sz, but it fixes quite a
number of problems. We won't worry about not able to pause the game to
attend to something that requires immediat attention and not saving our
work. We just have to quit game. But you will have to put the "not able to
escape when zombies chasing" code back in so we can't quit every time when
there is danger. Players will not lose most of the items they collect if
they have connection dropout. At most only the last 2 minutes work. It
also
takes out a possible game cheat or at least makes it less effective. If
someone goes out on a run, used up lots of ammo and didn't collect much
and
in the event break some weapons or armer now, he can quit outside sz,
relogin and have everything back to the time he left sz
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