Well Mal's aren't something that really interested me in the game, a little too economic and usually I can do just as well selling loot on the gbm.

My problem with lack of npcs is that different npcs give the locations some sort of meaning. For instance the lady on meltram in Eathan has the missions to get into couria work, while the monks on brandric in uscosia have missions for ip etc, which gives the location a bit more interest than just another generic planet.

I'm a little sorry coops hasn't added more npc missions to the game as yet.

Beware the Grue!

Dark.
----- Original Message ----- From: "Darren Harris" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 09, 2012 8:15 AM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games


hi dark,

yeah apart from the gbm there isn't any npc's in that galaxy. mind you having said that, i don't know when i last did an npc mission. i've been more interested in combat and getting goods for my malls. i may do a bit more salvaging though i do rather enjoy that.

Sent from my iPad

On 8 Aug 2012, at 23:24, "dark" <[email protected]> wrote:

Hi Darren.

That is true, I particularly enjoy planet or derelict exploring, though i will confess the fact that there don't seem to be unique npcs or missions throughout a lot of furnice I find rather disappointing, sinse if all a new system is is another place to haul etc with nothing new to do it can feel a little samy.

Actually I need to get back to Ce, i've not played in a few days sinse I've been playing alteraeon.

Beware the grue!

Dark.
----- Original Message ----- From: "Darren Harris" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Wednesday, August 08, 2012 9:22 PM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games


Hi dark,

I think that's why I like ce so much, the playable area is so large
comparatively and so many things to find!

I love games with large area's to explore or colonise as you see fit
depending on the game of course.

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of dark
Sent: 08 August 2012 18:42
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

Hi Aprone.

I do take the point, however there are two contrary points to considder.
Firstly, the need for complexity and size in map design. The swamp map is

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