Hi darren.

last I heard he wanted to work on a more expanded sequal,sinse he felt that it would be easier starting from scratch than trying to add all the requested features and balancing to the main game.

Hopefully we'll see something like this from him in the future.

beware the grue1

dark.
----- Original Message ----- From: "Darren Harris" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Thursday, August 09, 2012 9:59 AM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games


Hi dark,

When it comes to entombed I agree.

Is Jason still developing it do you know? I haven't heard 1 way or the other
to be honest so am just curious to be honest.

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of dark
Sent: 09 August 2012 08:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

Hi Darren.

while I have replayed shades a couple of times for the experience, as indeed
I replay several games, i agree about the size.

With entombed the mazes are in fact large, but the main problem is that
navigating them really doesn't serve any purpose. if Jason had completed
some of his original design ideas for the game and added different
environments, traps, treasures to find etc the mazes would I think have
served more of a point, but as it stands the mazes really don't impact on
the entombed game that much, sinse all they really are is breaks betwene
each fight.

Beware the grue!

dark.


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