certainly with the original doom games once you worked out where things were 
then you new what to do. i still loved it though. 

Sent from my iPad

On 9 Aug 2012, at 07:27, Thomas Ward <[email protected]> wrote:

> Hi Dark,
> 
> I've thought of doing this many times, but as has already ben said the
> problem is time. I could spend x hours thinking of nifty ways to hide
> items, to add unlockable content, etc but unfortunately most users
> will have solved the puzzles in a week reducing the replay value of
> the game.
> 
> For instance, all of the Tomb Raider games are good about putting
> items in very unusual locations.Sometimes items are hidden inside
> other items such as a med kit hidden inside a saramic jar. Either that
> or there is a maze of sorts required to locate a certain item such as:
> climb a stone wall to a ledge, run and jump onto a hire ledge, then
> jump from that ledge a few feet away, and look in a niche to find an
> artifact or weapon. That's cool, but how many hours did the
> programmers spend thinking up and then coding all that extra content
> into the game just to get that one specific item. Its not beyond an
> independent developer's abilities to do, but it will take a lot more
> extra time to think up and then program.
> 
> The other issue is how to draw a blind gamer's attention to the secret
> stash. In games like Tomb Raider the niche is visible, but fits into
> the background so well that a person may miss it a few times when
> playing. In addition there are niches placed in the game that contain
> nothing which are a bit of a red haring. I suppose a person could have
> a hot key that speaks something like, "niche above and to the right 3
> meters." That might work from an accessibility standpoint, but if you
> have to tell someone where the niche in the wall is that is as good as
> giving away half the secret right there.
> 
> About the only way I can see to kind of hide items is to use pictures
> or images in various rooms. That is have it mention there is a picture
> on the wall in each room. Some are nothing more than pictures, but if
> you press enter on the right one it will swing out revealing a hidden
> corridor or perhaps a niche in the wall where goodies are stached.
> This forces the player to try each and every picture in the game to
> find out if items are hidden behind it.
> 
> Cheers!
> 
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