certainly with the original doom games once you worked out where things were then you new what to do. i still loved it though.
Sent from my iPad On 9 Aug 2012, at 07:27, Thomas Ward <[email protected]> wrote: > Hi Dark, > > I've thought of doing this many times, but as has already ben said the > problem is time. I could spend x hours thinking of nifty ways to hide > items, to add unlockable content, etc but unfortunately most users > will have solved the puzzles in a week reducing the replay value of > the game. > > For instance, all of the Tomb Raider games are good about putting > items in very unusual locations.Sometimes items are hidden inside > other items such as a med kit hidden inside a saramic jar. Either that > or there is a maze of sorts required to locate a certain item such as: > climb a stone wall to a ledge, run and jump onto a hire ledge, then > jump from that ledge a few feet away, and look in a niche to find an > artifact or weapon. That's cool, but how many hours did the > programmers spend thinking up and then coding all that extra content > into the game just to get that one specific item. Its not beyond an > independent developer's abilities to do, but it will take a lot more > extra time to think up and then program. > > The other issue is how to draw a blind gamer's attention to the secret > stash. In games like Tomb Raider the niche is visible, but fits into > the background so well that a person may miss it a few times when > playing. In addition there are niches placed in the game that contain > nothing which are a bit of a red haring. I suppose a person could have > a hot key that speaks something like, "niche above and to the right 3 > meters." That might work from an accessibility standpoint, but if you > have to tell someone where the niche in the wall is that is as good as > giving away half the secret right there. > > About the only way I can see to kind of hide items is to use pictures > or images in various rooms. That is have it mention there is a picture > on the wall in each room. Some are nothing more than pictures, but if > you press enter on the right one it will swing out revealing a hidden > corridor or perhaps a niche in the wall where goodies are stached. > This forces the player to try each and every picture in the game to > find out if items are hidden behind it. > > Cheers! > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
